Full notes
Full DotStrike update
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What changed
- Gameplay
- Fixes
- Maps
- Balance
- UI and audio
DotStrike changes
List of changes:
Electrical discharges disappear after the destruction of zombies.
New third person camera mode. Activate with the V key.
Adaptive sight in third person mode.
The animation of hitting an enemy in the form of a crosshair is now duplicated for each shot separately, and does not start playing again as before.
A critical bug has been fixed, when it was possible to restore life to the enemy by simply pouring fire from a cannon on invisible "legs".
New bullet trace effect.
New effect of hitting bullets on surfaces. If necessary, this effect can be disabled in the game settings.
A new secret has been added to the Seaport map! A small reference to a wonderful series. Finding it will give you an achievement.
Weapons now appear a second after the game starts. Previously, random weapons could go into free flight.
There are no invisible "legs" now. Bullets fly through and no one takes zero damage.
You can now change the language immediately after starting the game from the main menu.
Enemy hit crosshair follows crosshair in 3rd person view.
The player could be revived in the number of N pieces, if you shoot at the corpse for a long time. Now it's no longer possible.
All settings menu items are now written in capital letters.
Source
Changelog.gg summarizes and formats this update. How we read updates.
