Full notes
Full DOTFI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
DOTFI changes
New Features
Save & Load Game!
Added new save and load feature. Each 10th level the game saves all the progress. This feature is active only in singleplayer game mode. Back to the roots...
We have disabled the procedural island system. We think that this feature was not as good as we expected. We decided to focus on gameplay and fun part of the game for now. Attacker drones!
Players can build turrets on drones now. Drones are temporary support AI and will dissapear after a while. The lifetime of the drones are increased from 5 minutes to 10 minutes. Steam Leaderboard
We implemented the steam leaderboards to the game. For each difficulty we are sending the highest round level data to the steam servers. This feature works on singleplayer mode but we will implement it for multiplayer in the near future. We are hoping that this feature will add some competitive gameplay. Round level skipping
Added new ability to spawn 2x and 3x amount of invaders at the same round. This will help to get higher round levels in shorter time period. Temple regeneration
The temple now regenerates 10 hitpoints each round level.
Fixes
Fixed AI not attacking barricades. Now all the enemies attacking turrets and barricades when the road is blocked.
Fixed some issues related with the matchmaking system.
Source
Changelog.gg summarizes and formats this update. How we read updates.
