Full notes
Full dotAGE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
- UI and audio
A new version is up with some small changes to some of the new mechanics, and fixes for bad stuff.
Thanks for the feedback, - Michele
V 1.10.0c
Balance
Food that is disabled for consumption is now eligible for Expeditions. However, when a generic resource is required for an expedition, the more plentiful resource will be picked
When you unlock Paved Road, you now also unlock Remove Road
You can now perform Tasks on Roads (the rest is still not buildable!)
Road is now to be placed on Flat instead of Ground terrains (makes more sense)
Trisavolo: Trisavolo can now access Mountain expeditions without an edge (they get *into* the mountain)
Darwin: Birdwatch Gazebo is now a Leisure building
UX
Road now has the Unbuildable trait to make it clearer (buildings that require Roads below still work, tho)
- Old Annexadded missing 'Welcomes Pips' trait
Graphics
Improved Hippodrome's animation
Improved Roads alignment
Bugfixes
Fixed a couple of new Plague events not appearing when they should
Fixed sorting of late game expeditions
Fixed bug with obtaining a new building knowledge from expedition blocking the research of a new building in the tree if they happen at the same time
- TrisavoloFixed Dwarf furnace failing to find a new exchange due to too many new food being added to the game
- DarwinFixed loading bug due to Birds
Localization fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
