Update log
Full dotAGE update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Elders!
Extracted changes
- Gameplay
- Events
- Balance
How is it going? I hope everything is great! I am here today with a brand new update for you!
Endless Game Mode!
This new update brings Endless mode to the game! This is a special mode that will test your skills against insurmountable odds.
This mode has some different rules:
There is no Apocalypse
Boons and Seasons repeat after page 8, forever!
Season sequence will get a bit wacky after the first year
The prophecy can be seen from the start, but only for the current page
Pages are always 30 turns long at Normal speed (apart from the first, which is a bit longer)
Omen selection logic is a bit different, and Omens can rise Threat above 7!
Fortunately however, events at threat 7+ are not Mortal
No cutscenes are played, it's more of an 'arcade' mode
There is no Dilemma boon phase, and instead 3 new boons appear at page 6 (these are also available at page 4 for all game modes!)
You can skip boons in exchange for some wood
It has a SINGLE leaderboard, so you will have a single score online (your best! but you can have any amount locally)
You can enable it for any Elder-Difficulty-Speed combination, apart from Santa (that old Pip has complete control over his prophecy!)
Highscore Screen Updates
Paired with this new mode, you will see that the Highscore Screen now has changed, and will provide more information about what happens in the game.
This will work only for newly saved highscores, as new data has been added internally!
Here are a few more changes:
You can now see how your scores compares to players
You can now filter by "ALL" for Elders, Speed, or Difficulty, which will get all the highscore tables at once (default, for Endless)
Improved score loading UX
More stuff to come!
As I keep working on the Lava update (a lot of work, due to the event system being so big!) I'm reviewing all feedback related to the event system. Thank you very much for all the valuable feedback, I've identified various things I want to touch!
In general, here are some things that I'm testing:
All events are being rebalanced (phew, that is a lot of work!), especially focusing on improving some subpar good events, and making bad effects less sad
Some mechanics are getting overhauled
I'm making some of the UI clearer, especially for what concerns event level
Some... now hot content will await you!
I will have more cool news to share later on as I have been doing a lot of stuff lately.. let's just say I've started prototyping some new cool things, so you can expect some cool news in 2026. for now, enjoy the new update and have a great season!
Until next time, have fun!
Michele
V 1.8.2 changelog
New Mode: Endless!
Added Special Game Mode: Endless! (Found among modifiers)
UX
Added logic to show highscores around the user's rank instead of global top scores
Added new leaderboard for Special Game Modes
Added 'Show All' filters for Elder, Speed, and Difficulty
New scores now save more information on your probable demise
Balance
Added 3 new Page 4 Boons (which are used as Page 6 Boons for Endless Mode)
Extrapolated (Threat 8+) Danger is now quadratic
Resources for score are now counted only if directly produced by a building, not by any effect
Domain agnostic events have their cooldown doubled to avoid
Source
