Full notes
Full Dota 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
- Balance
- Maps
- Gameplay
- Performance
Dota 2 changes
- Axehero
- Abilitiessystem
- Creepssystem
- Neutral Itemssystem
- Roshansystem
- Talentssystem
Patch 7.41c is out now and you can check out the patch notes here.
In addition, over the last few days we've addressed the following issues:
Fixed illusions not duplicating the correct level of neutral item enchantment
Fixed Bloodstone's Bloodpact having a superfluous stack counter
Fixed Conjurer's Catalyst getting into a state where it never triggers
Fixed Consecrated Wraps having varying sell cost based on how many charges are active
Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration
Fixed Crella's Crozier not working on health regeneration
Fixed Crella's Crozier working on overheals
Fixed Jidi Pollen Bag's tooltip overstating the damage it deals
Fixed Refresher Shard's mana cost not showing on the item icon
Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown
Fixed Abaddon's Withering Mist creating particles when a unit dies
Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath.
Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved
Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed
Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast
Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.)
Fixed Chaos Knight's innate not being duplicated to his illusions
Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact
Fixed Clockwerk's allies sometimes getting stuck inside his cogs
Fixed Dark Willow's Bedlam displaying a cast range
Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form
Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant.
Fixed Enigma's Eidolons not having +-4 damage spread
Fixed Kazurai Katana being affected by status resistance
Fixed some instances where Kazurai Katana could unexpectedly fail
Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship
Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health
Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone
Fixed Lone Druid's Inscribed Gem "Entangling Claws Duration" not tracking properly
Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear
Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash
Fixed Mars trying to block the ground if targeting his own position with Bulwark
Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect
Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item
Fixed Meepo clones being able to use Megameepo
Fixed Meepo's Divided We Stand being able to clone Roshan's Banner
Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification
Fixed being able to track Monkey King through Changing of the Guard with pings or click commands.
Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal
Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down
Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar
Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items
Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter
Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar
Fixed Sniper's Headshot not slowing while Take Aim is active
Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard
Fixed crash when Tidehunter eats a fish with a completely full inventory
Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned.
Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires
Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame
(Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm
Fixed Ursa's Enrage visual effects lingering longer than the ability duration
Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks
Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse
Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast
Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created
Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended
Fixed Winter's Curse status labels not updating appropriately if the duration was extended
Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy.
Fixed Progressive Refinement not working for SFM
Source
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