Full notes
Full Dota 2 update
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What changed
- Fixes
- Balance
- Server
- Performance
- Store
Dota 2 changes
- Abilitiessystem
- Talentssystem
Over the past few days we've addressed the following issues:
Fixed a bug where Clinkz's Skeleton Archers were doing more than the intended amount of damage to buildings.
Fixed a bug where Slark's Depth Shroud was not applying the intended move speed and health regen to allies.
Fixed a bug where Spectre's Shadow Step had an interaction with attack range extension items, which was leading to a longer than intended duration.
Fixed a bug where Muerta's Gunslinger bonus damage talent did not scale when applied to illusions, leading to more damage than intended.
Fixed a bug where Turbo games would sometimes deduct 2 gold on ban phase completion.
Fixed Largo's Croak of Genius damage proccing other abilities (Batrider's Sticky Napalm, Searing Signet, etc.)
Fixed a performance issue with network encoding which substantially reduces the number of 'server hitch' frames.
Restructured how cosmetic items interact with Dota network traffic: Most cosmetic items now take zero network bandwidth after game start, improving both client and server performance.
Fixed a bug where cosmetic items were being created every time a hero spawned, gradually reducing performance.
Items equipped in only ability effects slots no longer appear as if equipped on the hero in post-game or MVP screens.
Source
Changelog.gg summarizes and formats this update. How we read updates.
