Full notes
Full Dota 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Balance
- UI and audio
- Gameplay
Dota 2 changes
- Abaddonhero
- Abilitiessystem
- Ability Draftmode
- Aghanim's Scepterstore-item
- Aghanim's Shardstore-item
- Axehero
Patch 7.36c is out now. You can check out the patchnotes here.
Additionally, a few bugs were fixed over the last several days:
Fixed taunts being unequipped when changing facets
Fixed a crash related to Block of Cheese
Fixed a crash when creating items with self-restoring charges in custom games
Fixed Abaddon and Nyx Assassin not avoiding damage properly
Fixed Bloodseeker's Sanguivore healing for less than intended
Fixed Bristleback's Bristleback with Snot Rocket firing Quills when receiving large single instances of damage
Fixed Clinkz's Aghanim's Scepter not increasing Skeleton Archer health
Fixed Clinkz's Burning Barrage first attack not benefitting from Tar Bomb
Fixed Crystal Maiden's Crystal Clone always being cast towards the Frostbitten target if Crystal Clone was cast during Frostbite's backswing animation
Fixed Dark Seer's Level 10 Talent Wall of Replica Illusion Damage not working correctly
Fixed Drow Ranger's Precision Aura occasionally causing client crashes
Fixed Earthshaker's Level 15 Talent Fissure Range not increasing Fissure range
Fixed Io's Overcharge granting slow resistance without Aghanim's Shard
Fixed Marci's Special Delivery working on illusions of Marci
Fixed Marci's Level 10 Talent Rebound Cast/Jump Range not increasing cast range
Fixed Meepo and Ogre Magi auto leveling attributes when they could level a skill instead
Fixed Meepo not receiving Urn of Shadows and Spirit Vessel charges when they are placed in the Neutral Item slot via Pack Rat
Fixed Monkey King's Simian Stride not having reduced cooldown when Monkey King is between 90% and 100% HP
Fixed Morphling's Ebb showing incorrect item cooldowns
Fixed Morphling's Flow reducing cooldowns by too little
Fixed Morphling's Morph permanently stealing Axe's One Man Army
Fixed Phantom Assassin's Blur range radius indicator using old values
Fixed Phantom Assassin's Blur with Aghanim's Scepter changing the vanish buffer duration
Fixed Phoenix's Dying Light dealing less damage than intended
Fixed Phoenix's Fire Spirits attack speed slow not using updated values
Fixed Primal Beast's Trample occasionally causing client crashes
Fixed Riki and his allies having a miss chance when attempting to deny in Smoke Screen
Fixed Rubick sometimes being able to steal Timbersaw's old Second Chakram ability
Fixed Shadow Shaman's Aghanim's Shard Serpent Wards sometimes expiring prematurely
Fixed Shadow Shaman's Hex not being disabled by Disable Help
Fixed Snapfire + Ricochet II + Blade Mail proccing Ricochet attacks against Supernova
Fixed Snapfire + Ricochet II + Lil' Shredder dealing less damage than expected
Fixed Snapfire + Ricochet II + Revenant's Brooch vs high evasion targets causing secondary attacks to proc more secondary attacks
Fixed Snapfire's Ricochet II attacks being able to miss
Fixed Spectre's Aghanim's Shard Active component sometimes not updating to the correct values
Fixed Templar Assassin's Level 15 Talent Psi Blades Attack and Spill Range giving more attack range than intended
Fixed Terrorblade's Metamorphosis attack range in the ability tooltip being incorrect (tooltip only change)
Fixed Treant Protector's Sapling occasionally causing friendly units to get stuck on the Sapling Tree
Fixed Underlord's Abyssal Horde minions not attacking if the "Summoned Unit Auto Attack" setting was turned off
Fixed Venomancer's Plague Wards attacking while their carrier is invisible to the target
Fixed Venomancer's attached Plague Wards not triggering aggro
Fixed Visage's Familiars having various issues
Fixed Witch Doctor's Voodoo Switcheroo sometimes causing Witch Doctor to get stuck if a tree was planted while he was transformed
Fixed Facet Selection in Ability Draft occasionally picking an unintended facet
Source
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