HomeGamesUpdatesPricingMethodology
Steam News28 February 20233y ago

Gameplay Update

Disabled some functionality used by third-party tools: - Disabled the "record" command in matchmaking games.

Full notes

Full Dota 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes1 removal
  • Server
  • Gameplay
addedDisabled some functionality used by third-party tools: - Disabled the "record" command in matchmaking games. This was used to record, in realtime, a local demo that would contain information that wasn't intended to be visible to the client during a game. Demo recording is still enabled for local lobbies to enable SFM and community content creation. - Disabled a large number of console commands during matchmaking games that could be used to introspect client state. For example, "dota_lobby_debug", "cl_dota_ambient_tree_shake_cooldown", and "dev_simulate_gcdown" no longer function in these games, while "ping", "disconnect", and "dota_toggle_autoattack" still do.
removedPlayer profiles can no longer be accessed in matchmaking during the pregame phase. They can still be accessed once the picking phase ends.

Dota 2 changes

addedDisabled some functionality used by third-party tools: - Disabled the "record" command in matchmaking games. This was used to record, in realtime, a local demo that would contain information that wasn't intended to be visible to the client during a game. Demo recording is still enabled for local lobbies to enable SFM and community content creation. - Disabled a large number of console commands during matchmaking games that could be used to introspect client state. For example, "dota_lobby_debug", "cl_dota_ambient_tree_shake_cooldown", and "dev_simulate_gcdown" no longer function in these games, while "ping", "disconnect", and "dota_toggle_autoattack" still do.
removedPlayer profiles can no longer be accessed in matchmaking during the pregame phase. They can still be accessed once the picking phase ends.

Disabled some functionality used by third-party tools: - Disabled the "record" command in matchmaking games. This was used to record, in realtime, a local demo that would contain information that wasn't intended to be visible to the client during a game. Demo recording is still enabled for local lobbies to enable SFM and community content creation. - Disabled a large number of console commands during matchmaking games that could be used to introspect client state. For example, "dota_lobby_debug", "cl_dota_ambient_tree_shake_cooldown", and "dev_simulate_gcdown" no longer function in these games, while "ping", "disconnect", and "dota_toggle_autoattack" still do.

- Player profiles can no longer be accessed in matchmaking during the pregame phase. They can still be accessed once the picking phase ends.

Source

Steam News / 28 February 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.