Full notes
Full Dota 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions9 changes0 removals
- Gameplay
- Balance
- Workshop
changedAdjusted small lane camp spawn boxes
changedDawnbreaker: Strength gain increased from 3.2 to 3.8
changedDawnbreaker: Base armor increased by 2
changedDawnbreaker: Starbreaker self stun at the end reduced from 0.3 to 0.2
changedDawnbreaker: Celestial Hammer Trail burn damage increased from 20 to 20/30/40/50
changedDawnbreaker: Luminosity healing from heroes increased from 25/30/35/40% to 30/40/50/60%
Dota 2 changes
- Dawnbreakerhero
changedAdjusted small lane camp spawn boxes
changedDawnbreaker: Strength gain increased from 3.2 to 3.8
changedDawnbreaker: Base armor increased by 2
changedDawnbreaker: Starbreaker self stun at the end reduced from 0.3 to 0.2
changedDawnbreaker: Celestial Hammer Trail burn damage increased from 20 to 20/30/40/50
Adjusted small lane camp spawn boxes
Dying to Neutrals/Roshan, similar to increasing respawn times, does not grant TP scrolls
- DawnbreakerStrength gain increased from 3.2 to 3.8
- DawnbreakerBase armor increased by 2
- DawnbreakerStarbreaker self stun at the end reduced from 0.3 to 0.2
- DawnbreakerCelestial Hammer Trail burn damage increased from 20 to 20/30/40/50
- DawnbreakerLuminosity healing from heroes increased from 25/30/35/40% to 30/40/50/60%
- DawnbreakerSolar Guardian heal per pulse increased from 40/55/70 to 45/70/95
- DawnbreakerSolar Guardian radius increased from 400 to 500
- DawnbreakerSolar Guardian stun duration increased from 1.1/1.3/1.5 to 1.5/1.75/2
Source
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