Full notes
Full Dota 2 update
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What changed
- Gameplay
- Balance
- Workshop
Dota 2 changes
- Bladehero
- Aeon Diskstore-item
- Alchemisthero
- Ancientmap
- Battle Furystore-item
- Bloodseekerhero
7.21: ===
GENERAL
* Melee creeps average gold bounty reduced by 3 * Range creeps upgrade cycle gold bounty increased from +3 to +6
* Replaced the primary jungles' ancient camps with big camps
* Heroes no longer gain 25% more benefit from their primary attributes (affects attributes from both items and the hero) * All heroes' primary attribute growth values increased by 15% * Health per strength increased from 18 to 20
* XP required to reach level 7->12 changed from 640/660/680/800/820/840 to 720/750/780/810/840/870 (the difference is +80/90/100/10/20/30 XP)
* The following melee heroes now have +5 movement speed: Naga Siren, Underlord, Monkey King, Nyx Assassin, Bloodseeker, Riki * The following melee heroes now have +10 movement speed: Alchemist, Dragon Knight, Meepo * The following melee heroes now have +15 movement speed: Legion Commander, Lifestealer, Lycan, Sven, Ursa, Wraith King * Ranged heroes with 295 movement speed and above now have 5 less movement speed
* Tier 2 tower armor increased from 14 to 15 * Tier 3 tower armor increased from 14 to 16 * Melee Barracks armor increased from 13 to 15
* Tower Protection armor bonus for Tier 2/3/4 increased from 3 to 4
ITEMS * Animal Courier: Flying movement speed increased from 460 to 470
* Aeon Disk: Active status resistance increased from 50% to 75% * Aeon Disk: Recipe cost reduced from 1350 to 1250
* Battle Fury: Percentage damage bonus against non-hero units changed to be a fixed amount matching Quelling Blade
* Bloodstone: Bloodpact changed from 60% of current mana to 30% of max mana
* Bloodthorn: Cooldown reduced from 18 to 15
* Boots of Travel: Level 2 movement speed increased from +32% to +35%
* Buckler: Activated armor bonus duration on heroes reduced from 25 to 15 (carries through to Mek)
* Crimson Guard: Recipe cost increased from 600 to 750
* Drum of Endurance: Passive changed from a 6% movement speed aura to +20 movement speed to yourself only
* Ethereal Blade: Enemy debuff duration increased from 3 to 4 (matching duration when cast on allies)
* Eul's Scepter of Divinity: Movement speed bonus changed from +6% percentage to +20 flat
* Holy Locket: Now uses Energy Booster instead of a Void Stone (provides +325 Mana)
* Iron Branch: Cast range increased from 200 to 400
* Manta Style: Movement speed bonus reduced from +25 to +20
* Mask of Madness: Lifesteal increased from 15% to 20%
* Mekansm: Stack limit is now tied to cooldown on cast (like Greaves and Crimson stack mechanics)
* Meteor Hammer: Radius increased from 300 to 315
* Necronomicon: Last Will damage increased from 550/675/800 to 600/700/800
* Nullifier: Duration increased from 5 to 6
* Phase Boots: Recipe changed from Gloves of Haste to Blades of Attack * Phase Boots: Armor bonus increased from 5 to 6 * Phase Boots: Now gives +18 damage on melee (and +12 on range) instead of +20 attack speed * Phase Boots: Melee active speed increased from 20% to 22%
* Power Treads: Recipe changed from Blades of Attack to Gloves of Haste * Power Treads: Attribute bonus reduced from 14 to 10 * Power Treads: Now gives +20 attack speed instead of +12 damage
* Sange and Yasha: Movement speed bonus reduced from +35 to +30
* Solar Crest: Movement speed bonus changed from +6% percentage to +20 flat
* Spirit Vessel: Damage as a percentage of current health increased from 4.5%
Source
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