What changed
1 fix0 additions0 changes0 removals
fixedFixed various charged abilities not consistently being affected by cooldown reduction properly * Fixed a bug where non-stun interrupts did not reliably cancel channeled abilities if cast an instant before the end of the channel; for example Vengeful Spirit's Nether Swap cast on a target at the last tick of channeling a Town Portal scroll. * Hero voice lines for picking up bounty runes no longer play in the first 30 seconds of game time. * Fixed an uncommon client crash with Morphling's Morph ability. * Fixed a bug in the interaction of Lycan's Howl and units with low max HP, which sometimes created uncontrollable and unkillable units.
Dota 2 changes
- AAbilitiessystem
- LLycanhero
- MMorphlinghero
- VVengeful Spirithero
fixedFixed various charged abilities not consistently being affected by cooldown reduction properly * Fixed a bug where non-stun interrupts did not reliably cancel channeled abilities if cast an instant before the end of the channel; for example Vengeful Spirit's Nether Swap cast on a target at the last tick of channeling a Town Portal scroll. * Hero voice lines for picking up bounty runes no longer play in the first 30 seconds of game time. * Fixed an uncommon client crash with Morphling's Morph ability. * Fixed a bug in the interaction of Lycan's Howl and units with low max HP, which sometimes created uncontrollable and unkillable units.
* Fixed various charged abilities not consistently being affected by cooldown reduction properly * Fixed a bug where non-stun interrupts did not reliably cancel channeled abilities if cast an instant before the end of the channel; for example Vengeful Spirit's Nether Swap cast on a target at the last tick of channeling a Town Portal scroll. * Hero voice lines for picking up bounty runes no longer play in the first 30 seconds of game time. * Fixed an uncommon client crash with Morphling's Morph ability. * Fixed a bug in the interaction of Lycan's Howl and units with low max HP, which sometimes created uncontrollable and unkillable units.