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Steam News15 March 20188y ago

Dota 2 Update - March 15, 2018

7.11: == * This version is focused on changing how the gold and buyback formulas work * Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.

Full notes

Full Dota 2 update

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What changed

0 fixes0 additions2 changes1 removal
  • Gameplay
removedBuyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13 * Buyback no longer reduces gold earned after respawning
changedAoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.
changedThis takes the place of the components below that considers Networth For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375). Like the previous formula, it is only given to the losing team. * The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6
* The gold multiplier based on the dying hero's net worth rank1.2/1.1/1.0/0.9/0.81.2/1.05/0.9/0.75/0.6

Dota 2 changes

removedBuyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13 * Buyback no longer reduces gold earned after respawning
changedAoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.
changedThis takes the place of the components below that considers Networth For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375). Like the previous formula, it is only given to the losing team. * The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6

7.11: ==

* This version is focused on changing how the gold and buyback formulas work

* Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13 * Buyback no longer reduces gold earned after respawning

* AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.

- The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) / # of killers

This takes the place of the components below that considers Networth For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375). Like the previous formula, it is only given to the losing team. * The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6

* For reference, the previous AoE gold formula is listed below:

Terms: -- NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) - 1 [With a min of zero and a max of 1] NetWorthFactor = NetWorthDifference * VictimNetWorth NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth - AlliedTeamNetWorth ) / 4000 [Has a max of 1] NetWorthPoorFactor = 1.3 - 0.1 * NetWorthRank (dying's hero's networth rank) NetWorthRankingFactor (hero's rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7} Formula: -- 1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 ) 2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 ) 3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 ) 4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 ) 5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )

Source

Steam News / 15 March 2018

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