HomeGamesUpdatesPricingMethodology
Steam News14 February 20179y ago

Dota 2 Update - February 13th, 2017

- Added Drag & Drop of items in your inventory in the pre-game strategy panel. - Fixed a bug where in Chinese lines after newlines were sometimes not being drawn.

Full notes

Full Dota 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Fixes
  • Workshop
addedAdded Drag & Drop of items in your inventory in the pre-game strategy panel. - Fixed a bug where in Chinese lines after newlines were sometimes not being drawn. - Desaturated the default items in the hero loadout screens.
added[ Dota Custom Game Animations ] - Added ability for Dota custom games to register custom animation lua scripts to run when a model loads. Before a model is loaded (ie. at the beginning of addon_game_mode.lua) you must register a custom animation script: RegisterCustomAnimationScriptForModel( "models/heroes/medusa/medusa.vmdl", "animation/heroes/medusa/medusa_custom.lua" )

Dota 2 changes

  • Abilitiessystem
  • Custommode
  • Medusahero
addedAdded Drag & Drop of items in your inventory in the pre-game strategy panel. - Fixed a bug where in Chinese lines after newlines were sometimes not being drawn. - Desaturated the default items in the hero loadout screens.
added[ Dota Custom Game Animations ] - Added ability for Dota custom games to register custom animation lua scripts to run when a model loads. Before a model is loaded (ie. at the beginning of addon_game_mode.lua) you must register a custom animation script: RegisterCustomAnimationScriptForModel( "models/heroes/medusa/medusa.vmdl", "animation/heroes/medusa/medusa_custom.lua" )

- Added Drag & Drop of items in your inventory in the pre-game strategy panel. - Fixed a bug where in Chinese lines after newlines were sometimes not being drawn. - Desaturated the default items in the hero loadout screens.

[ Dota Custom Game Animations ] - Added ability for Dota custom games to register custom animation lua scripts to run when a model loads. Before a model is loaded (ie. at the beginning of addon_game_mode.lua) you must register a custom animation script: RegisterCustomAnimationScriptForModel( "models/heroes/medusa/medusa.vmdl", "animation/heroes/medusa/medusa_custom.lua" )

Source

Steam News / 14 February 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.