HomeGamesUpdatesPricingMethodology
Steam News9 February 20179y ago

Dota 2 Update - February 8th, 2017

7.02 ==== General Changes: -- * Shrines are now vulnerable after a T3 tower dies (same as the Shrines inside the base), rather than after all T2 towers die * Sentry Wards now come in packs of 1 for 100 gold (instead of

Full notes

Full Dota 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions7 changes1 removal
  • Gameplay
  • Balance
  • Maps
addedGeneral Changes: -- * Shrines are now vulnerable after a T3 tower dies (same as the Shrines inside the base), rather than after all T2 towers die * Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200) * Added Lycan to CM
addedSatyr Trickster Purge slow from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10% * Helm of the Dominator All Stats from 6 to 4 * Helm of the Dominator creeps now give a constant 125 gold bounty * Shadow Walk damage for Silver Edge from 225 to 200 * Tome of Knowledge additional XP per used Tome from 100 to 135 * Blademail damage return no longer spell lifesteals off of returned damage * Dragon Lance agility from 14 to 13 * Battle Fury Radius from 280 to 300 * Battle Fury Distance from 520 to 570 * Bloodthorn cooldown from 11 to 13 * Solar Crest Armor from 10 to 12 (same for transferring to Ally/Enemy) * Sange maim chance from 24% to 30% * Sange and Yasha Greater Maim chance from 30% to 35% * Heaven's Halberd maim chance from 24% to 35% * Heaven's Halberd cooldown from 30 to 22 * Regen Rune now has the same damage dispel rules as Healing Salve * Aegis expiration regen now has the same damage dispel rules as Healing Salve
addedObserver Wards now have a Fog of War simulator to show you the area the ward will reveal (taking into account trees and terrain height)
removedTowers no longer attack neutral team units * The following abilities cause neutrals to temporarily not draw aggro: Meat Hook, Telekinesis and Toss
addedAdded more trees for TP cover around the dire towers * Swapped the dire secondary jungle ancients and medium camp spots (and improved spawn boxes/stackability) * The Dire ward spot to the left of the Ancients no longer gives vision over the rune area infront of Roshan * Slightly adjusted the dire secondary jungle bounty rune further back * Reduced spawnbox size for both Dire hard camps * Shifted down the spawnbox for the ancient camp (formerly medium camp) in the Dire secondary jungle (so a high ground ward does not block the camp) * Fixed a rare case where Dire ancients could be stuck between trees when spawning
changedAlchemist: * Level 15 Talent from +15 Movement Speed to +80 Unstable Concoction Damage * Level 25 Talent from -4 Acid Spray Armor to -5
Satyr Trickster Purge slow from 100/80/60/40/20% over5seconds50/40/30/20/10%Satyr Trickster Purge slow from 100/80/60/40/20% over increased, buff

Dota 2 changes

  • Ancientmap
  • Abilitiessystem
  • Alchemisthero
  • Ancient Apparitionhero
  • Arc Wardenhero
  • Axehero
addedGeneral Changes: -- * Shrines are now vulnerable after a T3 tower dies (same as the Shrines inside the base), rather than after all T2 towers die * Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200) * Added Lycan to CM
addedSatyr Trickster Purge slow from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10% * Helm of the Dominator All Stats from 6 to 4 * Helm of the Dominator creeps now give a constant 125 gold bounty * Shadow Walk damage for Silver Edge from 225 to 200 * Tome of Knowledge additional XP per used Tome from 100 to 135 * Blademail damage return no longer spell lifesteals off of returned damage * Dragon Lance agility from 14 to 13 * Battle Fury Radius from 280 to 300 * Battle Fury Distance from 520 to 570 * Bloodthorn cooldown from 11 to 13 * Solar Crest Armor from 10 to 12 (same for transferring to Ally/Enemy) * Sange maim chance from 24% to 30% * Sange and Yasha Greater Maim chance from 30% to 35% * Heaven's Halberd maim chance from 24% to 35% * Heaven's Halberd cooldown from 30 to 22 * Regen Rune now has the same damage dispel rules as Healing Salve * Aegis expiration regen now has the same damage dispel rules as Healing Salve
addedObserver Wards now have a Fog of War simulator to show you the area the ward will reveal (taking into account trees and terrain height)
removedTowers no longer attack neutral team units * The following abilities cause neutrals to temporarily not draw aggro: Meat Hook, Telekinesis and Toss
addedAdded more trees for TP cover around the dire towers * Swapped the dire secondary jungle ancients and medium camp spots (and improved spawn boxes/stackability) * The Dire ward spot to the left of the Ancients no longer gives vision over the rune area infront of Roshan * Slightly adjusted the dire secondary jungle bounty rune further back * Reduced spawnbox size for both Dire hard camps * Shifted down the spawnbox for the ancient camp (formerly medium camp) in the Dire secondary jungle (so a high ground ward does not block the camp) * Fixed a rare case where Dire ancients could be stuck between trees when spawning

7.02 ====

General Changes: -- * Shrines are now vulnerable after a T3 tower dies (same as the Shrines inside the base), rather than after all T2 towers die * Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200) * Added Lycan to CM

* Satyr Trickster Purge slow from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10% * Helm of the Dominator All Stats from 6 to 4 * Helm of the Dominator creeps now give a constant 125 gold bounty * Shadow Walk damage for Silver Edge from 225 to 200 * Tome of Knowledge additional XP per used Tome from 100 to 135 * Blademail damage return no longer spell lifesteals off of returned damage * Dragon Lance agility from 14 to 13 * Battle Fury Radius from 280 to 300 * Battle Fury Distance from 520 to 570 * Bloodthorn cooldown from 11 to 13 * Solar Crest Armor from 10 to 12 (same for transferring to Ally/Enemy) * Sange maim chance from 24% to 30% * Sange and Yasha Greater Maim chance from 30% to 35% * Heaven's Halberd maim chance from 24% to 35% * Heaven's Halberd cooldown from 30 to 22 * Regen Rune now has the same damage dispel rules as Healing Salve * Aegis expiration regen now has the same damage dispel rules as Healing Salve

* Observer Wards now have a Fog of War simulator to show you the area the ward will reveal (taking into account trees and terrain height)

* Towers no longer attack neutral team units * The following abilities cause neutrals to temporarily not draw aggro: Meat Hook, Telekinesis and Toss

* Added more trees for TP cover around the dire towers * Swapped the dire secondary jungle ancients and medium camp spots (and improved spawn boxes/stackability) * The Dire ward spot to the left of the Ancients no longer gives vision over the rune area infront of Roshan * Slightly adjusted the dire secondary jungle bounty rune further back * Reduced spawnbox size for both Dire hard camps * Shifted down the spawnbox for the ancient camp (formerly medium camp) in the Dire secondary jungle (so a high ground ward does not block the camp) * Fixed a rare case where Dire ancients could be stuck between trees when spawning

Hero Changes: -- Abaddon: * Level 10 Talent from +15% XP Gain to +20%

Alchemist: * Level 15 Talent from +15 Movement Speed to +80 Unstable Concoction Damage * Level 25 Talent from -4 Acid Spray Armor to -5

Ancient Apparition: * Level 15 Talent from +25 Health Regen to +30 * Level 15 Talent from +15 Intelligence to -1s Ice Vortex Cooldown * Level 20 Talent from -30s Respawn Time to -35s

Antimage: * Level 10 Talent from +6 Strength to +150 Health * Level 15 Talent from +250 Health to -1s Blink Cooldown * Level 25 Talent from -2s Blink Cooldown to -50s Mana Void Cooldown

Arc Warden: * Level 10 Talent from +125 Health to +20 Flux DPS * Level 15 Talent from +8 Strength to +200 Health

Axe: * Level 20 Talent from +30 Movement Speed to +35

Bane: * Level 20 Talent from +35 Movement Speed to +75 Enfeeble Damage Reduction * Level 25 Talent from +120 Enfeeble Damage Reduction to +75 Movement Speed

Batrider: * Level 15 Talent from +175 Health to +200

Beastmaster: * Level 10 Talent from +15% XP Gain to +20% * Level 15 Talent from -30s Respawn Time to -35s *

Source

Steam News / 9 February 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.