In this update2
Full notes
Full Doppel Hunter update
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What changed
- Gameplay
- UI and audio
- Performance
Doppel Hunter changes
Steam post image
Doppel Hunter Playtest V0.3 Update:
List of Changes:
Changed the main game loop so you have to get points each round to win. You score points for each player you eliminate.
Score progress bar
A few random bug/crash fixes. Meteors crashing the game (so inconsiderate...)
Stuff now catches on fire to appease the pyromaniacs out there. Gotta feel that buzz
Players are assigned a color for GUI purposes
Changed the interaction with the custom game computers in the lobby so they are less... intrusive
More things can get hit by cars and trains (This was a high priority for me. Need more Frogger action)
Numerous small GUI and visual changes
What's Next??
Starting to do some actual marketing (dragging my feet too much lol)
Fix bugs as they get reported/found
Create an absolutely absurd amount of game modifiers to make every game wild and unique
I will keep the playtest running open for a while, but I might end up cycling through some of the available game modifiers so new ones get tested more frequently.
Please submit any problems or thoughts to help the game progress/bring out the fun parts. I'm having a blast with this :)
Source
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