Full notes
Full DopePie Survivors 3D update
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What changed
- UI and audio
- Gameplay
- Fixes
- Performance
š Bug Fixes
Fixed an issue where some Main Menu UI elements did not scale correctly at low resolutions.
Fixed an issue where monsters might fail to spawn in Normal Mode.
Fixed a fullscreen scaling issue on 2K/4K monitors where the game would only display in centered 1080p instead of filling the screen.
Fixed an abnormal pause state in Camera Mode where the world would resume movement while the player was still in the camera interface.
Fixed an issue where monster ambient sound effects would still play in No-Monster Mode.
Fixed an issue where the death logic for certain Bosses could be triggered repeatedly.
⨠Experience & Balance Optimizations
Adjusted the game's difficulty curve, increasing the threat level of ranged and special attacks for certain Bosses.
Adjusted experience requirements for leveling up, smoothing out the progression pacing in the mid-to-late game.
Optimized the post-victory summary flow: the results screen will no longer pop up immediately. Players can now manually confirm their evacuation before entering the summary.
Mini-boss corpses now have a delayed disappearance, providing more natural combat feedback.
Improved visibility on the hardest difficulty by brightening overly dark street environments.
Removed the camera distance limit in Photo Mode. Steam post image
Source
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