Full notes
Full DopeMine Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
DopeMine Arena changes
-Overtime mode has been overhauled, instead of scaling linearly with time it is now a combination of global enemy upgrades and player chosen enemy upgrades.
At the start of Overtime and every 30 seconds after a menu will pop, one of the 4 following mutators will be applied
Enemy Health Increase
Enemy Speed Increase
Enemy Damage Increase
Enemy Spawns Increase
Additionally, the player will be offered 3 options out of the following 9
Alien Shooter +1 spawn
Periodic Damage, Ignores Bubble
Your Max Health Reduced
Your Healing Reduced
Your Movement Reduced
Enemy Health Increased
Enemy Speed Increased
Enemy Damage Increased
This Menu Appears Faster
Source
Changelog.gg summarizes and formats this update. How we read updates.
