In this update5
Full notes
Full DOPAMINER update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Events
- Gameplay
- Balance
- UI and audio
- Fixes
DOPAMINER changes
Today Steam Next Fest kicks off and we've updated and improved our demo to participate in the event and it is now available!
We would be delighted for you to try it out and tell us what you think. And, as always, wishlists are highly appreciated.
If you want to know the changes and additions in detail, here is the full list:
Changelog demo version 0.2.0
Gameplay and systems
Added Chests. After unlocking the corresponding node on the skill tree, chests will appear in the mine. They include gems, cores, and relics—a new type of item.
Added Relics. A new type of equippable item that can appear in chests. They will appear after unlocking the corresponding node on the skill tree. Relics are equippable items with stat boosts and new abilities. The demo includes four different relics and a maximum of two relic equipment slots.
Added Hourglasses. A new type of block that, when broken, adds extra seconds of time to the run. They will appear in the mine after unlocking the corresponding node on the skill tree.
Change to critical shots. Now, a critical shot instantly destroys any block.
Increased the character's base stats, such as movement speed and bullet speed, to provide more agile gameplay right from the start.
Added the explosion-on-fade upgrade to the Sparkball.
Changes and adjustments to the skill tree and progression
Modified unlock costs to ease initial progression and facilitate access to core upgrades.
Merged most repeated nodes of the same upgrade to create a clearer and more manageable skill tree.
Removed uninteresting and/or obsolete nodes such as Chance to add time when breaking blocks or % critical damage.
Art
Changed the tiles for breakable and unbreakable blocks in the mine. Changed the style of the skill tree nodes and the way they are completed. Changed UI elements of the skill tree, such as the Run button.
- Added cooldown icons during gameplaySparkball ability cooldown. Power Potion effect. Changed the Power Potion icon.
Added a mine selection screen (with the remaining three mines locked in the demo).
Modified the demo splash screen.
Adjustments to the dialogue boxes in certain menus.
Music and sound
New musical tracks (menu, skill tree, mine) composed by Bibiki.
Changed and added original SFX throughout the entire game.
Bugs and fixes
Fixed multiple bugs and issues found in the previous version (thank you for your feedback!)
Thanks!
Javi, David, Gallardo y Bibiki
Source
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