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Steam News19 March 20215y ago

Non-official 10 year anniversary! 🎉

Hello, everybody. How are you? Today is the non-official 10 year anniversary of Saibot Studios. A whole decade!

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Full Doorways: Old Prototype update

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Repeated intro

Hello, everybody. How are you? Today is the non-official 10 year anniversary of Saibot Studios. A whole decade! 🤯

What changed

0 fixes0 additions1 change0 removals
  • Balance
changedOn March 19th of 2011, while I was still working for other local game development companies, I took the time during a trip with my mother to El Palmar (Entre Ríos) to start conceptualizing what ended up being our first game Doorways. That same year we had the chance to create a prototype, then I started my own studio with the support of my Uncle Iván and we called it Saibot. Officially, in March of 2012 we started working full time in my room-office located in the town of Caballito (Buenos Aires). Too many things happened since then: a lot of fails, some success, but tons of amazing experiences at the end of the day... So below I'm sharing with you some of those old concepts I did during that weekend of 2011 ✍️🤓

Doorways: Old Prototype changes

  • Officemap
changedOn March 19th of 2011, while I was still working for other local game development companies, I took the time during a trip with my mother to El Palmar (Entre Ríos) to start conceptualizing what ended up being our first game Doorways. That same year we had the chance to create a prototype, then I started my own studio with the support of my Uncle Iván and we called it Saibot. Officially, in March of 2012 we started working full time in my room-office located in the town of Caballito (Buenos Aires). Too many things happened since then: a lot of fails, some success, but tons of amazing experiences at the end of the day... So below I'm sharing with you some of those old concepts I did during that weekend of 2011 ✍️🤓

On March 19th of 2011, while I was still working for other local game development companies, I took the time during a trip with my mother to El Palmar (Entre Ríos) to start conceptualizing what ended up being our first game Doorways. That same year we had the chance to create a prototype, then I started my own studio with the support of my Uncle Iván and we called it Saibot. Officially, in March of 2012 we started working full time in my room-office located in the town of Caballito (Buenos Aires). Too many things happened since then: a lot of fails, some success, but tons of amazing experiences at the end of the day... So below I'm sharing with you some of those old concepts I did during that weekend of 2011 ✍️🤓

I recommend you to check out the interview I had last week for Extragamersarg (sorry, it's in spanish), so you can know a little bit more about our beginnings: https://www.youtube.com/watch?v=yeJEzLLmYSk And I invite you to the second part coming tonight at 6pm (PDT). It will be live both at You Tube: https://www.youtube.com/channel/UCokGC2Tj8daGhoApuhN65ag And Twitch: https://www.twitch.tv/extragamersarg Thank you once again for your amazing support, guys. Take care! Tobias

Source

Steam News / 19 March 2021

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