Update log
Full Doors & Loot update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
Greetings
A few months have passed, and we wanted to give you an update.
A big content patch is coming. We’ve named it “Reforged” because we’ve truly changed a lot of things. The story, the main progression mechanics, and the gameplay style will remain the same, but there’s been significant polishing in particles, monster mechanics, small and large menu details, and above all, performance.
We’ve refused to release a new IP despite everything that would entail, because honestly, on a personal level, I hate when that’s done to me, a “sequel” that’s basically the same thing, just with a new hat.
All in all, we still have about 3-4 months of work ahead, but we wanted to let you know that we can already see the light at the end of the tunnel. Why so long? Well, we’re still just two people, and unfortunately we’re not working on this full-time.
Please be patient, and mark the game down for August–September ;D
Source
