What changed
0 fixes1 addition0 changes0 removals
addedAs we were saying: http://steamcommunity.com/games/248610/announcements/detail/215376355166585069 we will be splitting the Winter update in multiple parts, keeping the bulk of the update for the end :) Here's the changelist for Winter Update - Part 2: Features: - 2 new single-mission maps. - 1 new enemy type. Fixes: - Game unable to run in full-screen resolution on certain configurations (high-DPI screens or settings). - Crash related to modding sounds. - Crash introduced in 1.0.4. Coming up in Part3: - new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies PS: Steam Workshop seems to be back, so let's see what you can do with the editor introduced in Part1.
Door Kickers changes
addedAs we were saying: http://steamcommunity.com/games/248610/announcements/detail/215376355166585069 we will be splitting the Winter update in multiple parts, keeping the bulk of the update for the end :) Here's the changelist for Winter Update - Part 2: Features: - 2 new single-mission maps. - 1 new enemy type. Fixes: - Game unable to run in full-screen resolution on certain configurations (high-DPI screens or settings). - Crash related to modding sounds. - Crash introduced in 1.0.4. Coming up in Part3: - new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies PS: Steam Workshop seems to be back, so let's see what you can do with the editor introduced in Part1.
As we were saying
http://steamcommunity.com/games/248610/announcements/detail/215376355166585069 we will be splitting the Winter update in multiple parts, keeping the bulk of the update for the end :) Here's the changelist for Winter Update - Part 2: Features:
- 2 new single-mission maps.
- 1 new enemy type.
Fixes
- Game unable to run in full-screen resolution on certain configurations (high-DPI screens or settings). - Crash related to modding sounds. - Crash introduced in 1.0.4.
Coming up in Part3
- new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies PS: Steam Workshop seems to be back, so let's see what you can do with the editor introduced in Part1.