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Steam News21 December 201411y ago

Winter Update: Part 1

Hey there Door Kickers, As you know, there was a big Winter update planned for this December. Don't worry, it's still coming!

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Repeated intro

Hey there Door Kickers, As you know, there was a big Winter update planned for this December. Don't worry, it's still coming! Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff.

So here's Part 1 of the Winter Update

Features: - Can now paint floors in the editor + several other editor improvements. - Added shortcut for stealth Fire button (F). - New mod: Winter Games (example for implementing weapons with projectiles and custom map music). - Improved loading speed.

Fixes

- One single-mission map was missing on Linux and Mac. - Broken Mac OSX scroll for magic mouse and trackpad. - Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift). - Pointmen not being able to switch weapon from tazer to pistol. - Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers). - Sniper hud disappearing from multi-storey maps. - Showing campaign success screen even when losing all missions. - Crash related to mods and picking locks. - Crash when enabling and disabling certain mods. - Enemies not shooting back after recovering from a tazer shock. - Pre-planning more than 1 breaching charge not working. - A bug with failing final campaign map, restarting it and still finishing campaign. - Sometimes campaign would not finish even when all troopers were dead. - Hostages not always following you when changing floors. - Trooper switching to primary weapon after detonating a door while pistol was equipped.

Modding

- Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod. - Can now set custom music for a map. Check the "Winter Games" mod for an example. - Added "ejectShells" option for firearms (revolvers no longer eject shells).

Coming up in Part2

- new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies In the meantime, let's see those maps made with the new editor, we feel a contest coming up! Lock'n Load! -KillHouse Games

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHey there Door Kickers, As you know, there was a big Winter update planned for this December. Don't worry, it's still coming! Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff. So here's Part 1 of the Winter Update: Features: - Can now paint floors in the editor + several other editor improvements. - Added shortcut for stealth Fire button (F). - New mod: Winter Games (example for implementing weapons with projectiles and custom map music). - Improved loading speed. Fixes: - One single-mission map was missing on Linux and Mac. - Broken Mac OSX scroll for magic mouse and trackpad. - Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift). - Pointmen not being able to switch weapon from tazer to pistol. - Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers). - Sniper hud disappearing from multi-storey maps. - Showing campaign success screen even when losing all missions. - Crash related to mods and picking locks. - Crash when enabling and disabling certain mods. - Enemies not shooting back after recovering from a tazer shock. - Pre-planning more than 1 breaching charge not working. - A bug with failing final campaign map, restarting it and still finishing campaign. - Sometimes campaign would not finish even when all troopers were dead. - Hostages not always following you when changing floors. - Trooper switching to primary weapon after detonating a door while pistol was equipped. Modding: - Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod. - Can now set custom music for a map. Check the "Winter Games" mod for an example. - Added "ejectShells" option for firearms (revolvers no longer eject shells). Coming up in Part2: - new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies In the meantime, let's see those maps made with the new editor, we feel a contest coming up! Lock'n Load! -KillHouse Games

Door Kickers changes

addedHey there Door Kickers, As you know, there was a big Winter update planned for this December. Don't worry, it's still coming! Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff. So here's Part 1 of the Winter Update: Features: - Can now paint floors in the editor + several other editor improvements. - Added shortcut for stealth Fire button (F). - New mod: Winter Games (example for implementing weapons with projectiles and custom map music). - Improved loading speed. Fixes: - One single-mission map was missing on Linux and Mac. - Broken Mac OSX scroll for magic mouse and trackpad. - Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift). - Pointmen not being able to switch weapon from tazer to pistol. - Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers). - Sniper hud disappearing from multi-storey maps. - Showing campaign success screen even when losing all missions. - Crash related to mods and picking locks. - Crash when enabling and disabling certain mods. - Enemies not shooting back after recovering from a tazer shock. - Pre-planning more than 1 breaching charge not working. - A bug with failing final campaign map, restarting it and still finishing campaign. - Sometimes campaign would not finish even when all troopers were dead. - Hostages not always following you when changing floors. - Trooper switching to primary weapon after detonating a door while pistol was equipped. Modding: - Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod. - Can now set custom music for a map. Check the "Winter Games" mod for an example. - Added "ejectShells" option for firearms (revolvers no longer eject shells). Coming up in Part2: - new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies In the meantime, let's see those maps made with the new editor, we feel a contest coming up! Lock'n Load! -KillHouse Games

Source

Steam News / 21 December 2014

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