Full notes
Full Doomsday Hunters update
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What changed
- Gameplay
- Security
- Balance
- Fixes
Doomsday Hunters changes
Ok guys, some news today! We've released a patch fixing many of the bugs, some of which are big and some are small. Let me tell you we're listening to your feedback, so we hear some of you say unlocking stuff can be a bit "grindy", so next time we'll try to fix that.
We don't have a huge amount of testers, so please report if anything is wrong this time. Here are the patchnotes, there might be a few things we forgot though.
Adjusted some NPCs prices
"Extra" panel is now controller-friendly, also you now see what you picked after you exit that screen
Fixed some meta currency exploits
Adjusted enemy max HP modifier so it wouldn't go below 0 and would consider modifiers picked up after enemy spawned already (Very rare case right now)
Perks are no longer bound to specific hero. Unlocked some perks previously locked because of this logic, and also some perks that were hidden, they all need to be retested now. Some new perks missing proper icon (TBD). Some of these newer perks need further testing too.
-Fixed some perks that would exploit endless jumps.
-Mjolnir Perk no longer equps, just fires instead
Fixed softlock: when you add item into inventory in the unlock room instead of picking it up or scrapping, the game will softlock.
Source
Changelog.gg summarizes and formats this update. How we read updates.
