Full notes
Full DOOM + DOOM II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Server
- Fixes
- Compatibility
Update 1 is live for DOOM + DOOM II and brings a handful of requested improvements and fixes!
Improvements
General
Added 21:9 resolution graphics for DOOM, DOOM II, The Plutonia Experiment, and TNT: Evilution
Left turn, right turn, and strafe keys added to keyboard bindings, allowing playing with old-school keyboard-only tank controls
Added 3D sound option in Sound Menu, allowing more than 2 speaker setups to be used – this allows individual sound effect levels to be taken into account compared to the original DOOM sound system
Cheats can now be activated from the pause menu. Entering the original game’s cheat codes will unlock them for future use. You can also unlock all cheats from the Gameplay Settings menu
Multiplayer
The multiplayer match browser can now be filtered and sorted
Added timer and frag limit added to the multiplayer scoreboard
Mods
Players can now search for mods by name in the Mod Browser
Release notes for mods are now visible in the Mod Details screen
Checking for Mod updates can now be manually done from the Play Menu
Added a link in the Play Menu to the Mod’s details page to allow quicker access to unsubscribe, like, and report
The current page and last selection are kept when backing out from a Mod’s details screen
Play Mods menu now shows locally installed Mods
Added a menu option to pop up the folder where you can drop new WAD files
Added “wad” console command to quickly load a WAD file and restart the game
Fixes
General
When a save game is incompatible due to a map update, you will now restart the level from the beginning, with the inventory you had at the time of the save
Globally reduced input latency by at least one frame at 60hz
Various audio issues fixed, including ones around playing looping sounds, positioning, and limits on simultaneous voices
Loading saves no longer causes enemies to attack other map objects
Loading saves will correctly restore enemy infighting and tracking of Arch-Vile and Revenant targets
The correct DOOMguy expression is now displayed on the HUD when being damaged with more than 120 HP
Progress on the “Until It Is Done” achievement can now be made when playing DOOM & SIGIL
All difficulty modifiers will restore correctly when loading a save game
Weapon lowers properly when dying when turning view bobbing off
Episode-Specific
Resolved soft-locks in MAP03 in Legacy of Rust and TNT: Evilution MAP06 (at the lift near the start of the map)
Fixed an issue in which some enemies were getting stuck in TNT: Evilution MAP31
Multiplayer
Fixed an issue in which all platforms could not see each other in the Match Browser
Fixed an issue in which wall textures would sometime not scroll correctly for multiplayer clients
Mods
The game will no longer force quit when attempting to load incompatible Mods, sending you back to the Menu instead
Fixed an issue in which saves made from certain Mods would not load
Automap will render correctly for large maps in Mods
Extended Boom feature compatibility to support a broader range of Mods. If your Boom or MBF21 Mods were having issues prior to this update, please try them again, and thanks everyone for all the reports so far!
If you'd like to read these release notes in additional languages, check 'em out on Slayers Club here (change language via the globe button at the bottom of the page).
Source
Changelog.gg summarizes and formats this update. How we read updates.
