Full notes
Full DOOM update
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What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Balance
- Store
DOOM's Free Update 4 is available now and brings a bunch of exciting new additions to the game, including Arcade Mode, new multiplayer modes, and classic DOOM modules in SnapMap! Here's a list of what's new: Single Player Arcade Mode Return to the critically-acclaimed single player campaign in this new game mode that has you competing against your friends and players from around the world for the highest scores. Fight like hell against demon hordes, with a fully unlocked arsenal of guns, Praetor suit upgrades, and runes. Earn medals and achievements, play on every difficulty, and challenge yourself with the new scoring system that rewards aggression and accuracy. Various fixes and performance tweaks Multiplayer 2 New Modes
Possession – New team-based Prowler vs. Marine multiplayer mode.
Bloodrush – New free-for-all multiplayer mode.
Region selection in MP, allowing folks to matchmaker based on their preference
Entitlements are now shared at the lobby level instead of by invite, so you won't need to send an invite every match to players who do not own the DLC content.
General matchmaking improvements to Multiplayer
Added new voting system in playlists for multiplayer modes and maps
SnapMap
New DOOM Classic Campaign
Added Feature Pack Campaign mission, including new classic DOOM levels
Classic DOOM Content
New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music.
Community Support
Community Curation system enables newly published maps to be reviewed and recommended by the community
Community HUB overhauled, which makes finding your favorite content easier
SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content
Custom Environment Creation
Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps
Massive update of new Hell and UAC environment props
Added new container object models
Additional Logic Tools
Copy content and logic from one map to Paste into another
Created multi-level campaign using Next Map Logic
Added Hazard and FX as a category of Spawners
Set color input added for all volumes and hazards
Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
POI can now be set on spawner items
Authors can get precise camera position by previewing the camera view within the editor
Added set environment and fade to camera properties
Authors can set their editor view to ignore current module environment settings
Cylinder volumes can be used as shootable triggers
Added support for silent (no VO announcements) lockdowns
No longer need to set a DOOM ID to post to map leaderboards
Additional DOOM Single Player Consistency
Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
Campaign-styled communication HUD elements
Editable interactable GUI
Additional FX and Hazards
Added Rune Tablet interactable
Publish maps with Campaign intro screen and lobby
Additional equipment pickup items
Add Static keycard and weapons props
Added setting to disable hit feedback sounds
Added setting to disable damage indicators
Added setting to disable AI teleport FX
Added Berserk power-up
Miscellaneous Fixes and Additions
Added additional armor and weapon customization skins
Added Revenant player demon
Usable volumes will now work in the front of doors
Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
AI can now be affected by Blocking Volumes
Some props can have their FX toggled on and off
Source
Changelog.gg summarizes and formats this update. How we read updates.
