Full notes
Full Doodler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Compatibility
Doodler changes
Why?
The default configurations will work for qwerty keyboard and Xbox controllers. If you use a different keyboard layout or wish to use a non-Xbox controller this menu will allow you to remap controls for Doodler.
Open Configuration Window
Hold the "Alt" key
Click the "Play" button from the steam library
Let go of the "Alt" key
Click on the "Input" tab
From the "Input" tab you can double-click any control and remap it.
Control Breakdown
Move Keyboard (+) ~ Move Right
Move Keyboard (-) ~ Move Left
Move Controller ~ Used for joystick control of movement
Jump ~ Jump
Use/Grab ~ Activate levers and grab boxes
Start ~ Open pause menu, Close various menus
Move Camera X Keyboard (+) ~ Move camera right
Move Camera X Keyboard (-) ~ Move camera left
Move Camera X Controller ~ Used for joystick control of camera
Move Camera Y Keyboard (+) ~ Move camera up
Move Camera Y Keyboard (-) ~ Move camera down
Move Camera Y Controller ~ Used for joystick control of camera
Controller Mouse Mode
In order to provide compatibility to play with a controller Doodler attempts to emulate a mouse with a controller. If you launch the game with a controller plugged in you will see the following popup. "Move Camera X Controller" and "Move Camera Y Controller" will be used to move the mouse. "Jump" will "Left Click" "Use/Grab" will "Right Click" Note: The mouse will continue to function at all times. There is a known issue with certain configurations that causes this system to lock the cursor to a corner of the screen. If this happens simply hit the Esc key and Controller Mouse Control will be disabled for the remainder of the play session.
Source
Changelog.gg summarizes and formats this update. How we read updates.
