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Steam News9 May 20251y ago

Controller Support & Achivements

Controller support is installed & functional! Achievements too! Control remapping & sprite updates next :V Other additions & changes: the game should now auto-detect which device has recently sent an input and swap to i

Full notes

Full Donuts for Deer Teeth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions5 changes3 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
changedController support is installed & functional! Achievements too!
fixedfixed some cameo dialogue typos
changedmoved audio & light colliders to the player to prevent "missed" detections
addedadded a missing cameo
changedmoved the 7th pinup from Sunday to another location
addedadded in an exit timer as a way for players to confirm they're done w/ a level before being forced to exit

Donuts for Deer Teeth changes

changedController support is installed & functional! Achievements too!
fixedfixed some cameo dialogue typos
changedmoved audio & light colliders to the player to prevent "missed" detections
addedadded a missing cameo
changedmoved the 7th pinup from Sunday to another location

Controller support is installed & functional! Achievements too!

Control remapping & sprite updates next :V

Other additions & changes:

  • the game should now auto-detect which device has recently sent an input and swap to it

  • while using a controller, items are detected exclusively via proximity & ignore cursor position entirely

  • the player should face an input direction while moving even if not aiming

  • fixed some cameo dialogue typos

  • moved audio & light colliders to the player to prevent "missed" detections

  • properly locked out secondary functions when speaking with / trying to speak with NPCs

  • properly locked out secondary functions when in cutscenes

  • added a missing cameo

  • moved the 7th pinup from Sunday to another location

  • added in an exit timer as a way for players to confirm they're done w/ a level before being forced to exit

  • fixed hint PC not cycling through all dialogue properly

  • fixed a dialogue offset on the hint PC

  • fixed hint PC using incorrect dialogue for some days

  • removed a debug visual from Mari's dialogue handler

  • added the same "interact charge bar" mechanic to ALL interactable items. this will help buffer interactions when using a controller

  • added "press X to interact" text to a few items that were missing it

  • reduced interact range slightly to cause fewer weird overlaps

  • tweaked the "ruins" level to be a bit less of a straight shot from start to finish

  • removed the gate from the "ruins" level

  • +1 cameo sprite

  • started initializing achievements; I might rush these for the weekend, we'll see

  • fixed a crash w/ new keycard examine script

  • replaced 1 pinup

  • added 7th pinup that unlocks if you find all 6 previous pinups

  • removed some missed debug text

  • double checked "new game" resets when starting a new run; old stats should no longer carry over

  • added a second check to make sure cops deaths aren't being double-dipped

Source

Steam News / 9 May 2025

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