Full notes
Full Don't Starve Together update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Changes
Friendly Terramites no longer destroy Scared Stiff plants or hammerable structures.
Friendly Terramites are no longer untargetable. (Damage is converted to usage loss.)
Hound waves will try to avoid players in the arena when there is an active boss.
Celestial Scion now has a smaller aggro radius to re-engage it after a wipe.
Updated Thermalock Missile targeting:
Heat sources are now prioritized over temperature values, and will be targeted even when the ambient temperature is very high.
Dropping below freezing temperature will mask your heat signature completely.
More dynamic search area when retargeting. This means that if a heat source was out of range initially, you might still be able to run over to it and have the missile retarget it now.
Thermal Stone and Thermbell will now update their heat state visually when moving in or out of an Ice Crystaleyezer zone.
Drowning in shallow water will now just pick the closest shore without randomization.
Updated strings and audio.
Bug Fixes
Fixed bug where Judge’s Booth could end up in an unbreakable state.
Fixed bug with Inimical Gestalts not despawning.
Fixed bug with Inimical Gestalts hurting other Gestalts with their AOE attacks.
Fixed reversed logic when Grainy Transmission asks for a different type of captured Gestalt.
Fixed bug where Celestial Scion’s moveset did not reset when its health resets.
Fixed bug where Thermalock Missiles were unable to target WX-78 even without Refrigerant Circuit.
Fixed bug where Thermbells were never damaged when hit by Thermalock Missiles.
Fixed bug with Warblers flying out of bounds and falling in water.
Fixed bug with friendly Terramites continuing to target other Terramites that have already been picked up.
Fixed bug where Merms did not stop moving when players were trying to heal them
Source
Changelog.gg summarizes and formats this update. How we read updates.
