Full notes
Full Don't Starve Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
Changes
Mind’s Eye Amulet has an updated more accurate description.
Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something.
Lower loyal Merms will be less inclined to respect personal space.
Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw.
This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep.
Updating various Chinese translations.
Bug Fixes
Gameplay
Fixed Wortox not getting souls when:
Killing a Wobster while it is on land.
Something alive perishes from spoiling while in the player’s inventory.
Cooking something alive.
Fixed Toadstool’s Sporecaps from managing to get on top of ponds.
Fixed boats not saving their velocity resulting in them to be at rest on load.
Boats saved before the patch will be at rest on load but will preserve velocity after saving.
Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time.
Art
Fixed Dangling Depth Dweller’s cheeks and mouth colouring.
Fixed Celestial Crown disappearing on Wes during the custom inspection animations.
Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items.
Crashes
Fixed cases with the Pirate Stash stashing disappearing entities.
Notes for Modders
Fixed Berry Bush variant 2 going invisible if it is in the disease state.
Added back diseased build for the Grass Gekko.
Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
