HomeGamesUpdatesPricingMethodology
Steam News6 October 20214y ago

[Game Hotfix] - 481207

Fixed a bug where Freeze Rounds would crash the server when extinguishing a fire Fixed a bug causing flying creatures in the caves to ignore the world collision after waking up from sleep.

Full notes

Full Don't Starve Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition0 changes2 removals
  • Performance
  • Gameplay
  • Fixes
  • Balance
fixedFixed a bug where Freeze Rounds would crash the server when extinguishing a fire
fixedFixed a bug causing flying creatures in the caves to ignore the world collision after waking up from sleep.
fixedFixed the character stuttering while hopping on or off a boat while lag compensation is enabled.
fixedFixed a movement speed bug when amphibious creatures are in the water and fail to jump onto a boat.
fixedFixed a save/load issue with the Fire Staff and Ice Staff projectiles
removedKnobby trees no longer become Treeguards.
  • Fixed a bug where Freeze Rounds would crash the server when extinguishing a fire

  • Fixed a bug causing flying creatures in the caves to ignore the world collision after waking up from sleep.

  • Fixed the character stuttering while hopping on or off a boat while lag compensation is enabled.

  • Fixed a movement speed bug when amphibious creatures are in the water and fail to jump onto a boat.

  • Fixed a save/load issue with the Fire Staff and Ice Staff projectiles

  • Knobby trees no longer become Treeguards.

  • Structures can now be built on the flooring of the Distilled Knowledge puzzle.

  • Mod bug fix: The Ancient Guardian’s StateGraph’s name no longer conflicts with the Clockwork Rook’s StateGraph.

Source

Steam News / 6 October 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.