In this update2
Full notes
Full Don't Starve Together update
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What changed
- Gameplay
- Server
- Performance
- Workshop
- Fixes
Changes
Added an “Insane” option to the world generation slider, greatly increasing the amount of objects generated in the world.
Greatly reduced the loading times when traveling between worlds on the same server.
Greatly reduced all loading times when you have lots of mod enabled.
The Mods Warning Screen now has an option to make the screen not show up again.
Domesticated beefalo will no longer go into heat.
The “Clean All” button on the mods screen will no longer delete non workshop mods.
Bug Fixes
Fixed Griefer Spawn Protection not providing the appropriate level of protection.
Fixed an issue where Pipspook could cause mouse detection to break.
Fixed a bug causing Tallbird Nests to respawn Tallbirds immediately after its Tallbird got killed.
Fixed a bug causing a crafted Leaky Shack to immediately respawn Merms after its Merm got killed.
Fixed a crash if you baited a trap with a stack of items, and then left the server.
Fixed a bug causing Abigail's Flower to have the wrong inventory icon.
Fixed a bug causing Salamanders to have the wrong hurtbox size.
Fixed a bug causing Merm Flort-ifications to lose their upgrade when reloading the game while the Merm King is alive.
Fixed a bug causing Pigs to stop chopping trees prematurely.
Fixed a bug causing Merms and Merm Guards to stop chopping trees or mining rocks prematurely.
Fixed a bug causing Spider Queens to still spawn from Spiderdens when they are turned off in World Settings.
Fixed a bug causing mods on the older workshop API to fail to download if the file path had unicode characters in it.
Fixed a crash that could occur if steam’s API is too old.
Fixed a bug causing salt licks to stop working sometimes.
Fixed a bug causing the Bats World Setting to not appear on Caves worlds
Fixed a bug causing Crab King to not spawn.
Source
Changelog.gg summarizes and formats this update. How we read updates.
