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Steam News16 March 20215y ago

[Game Hotfix] - 456207

Changes Added a Klei Points counter and link to the Curio Cabinet Dedicated servers will now store v2 mods in /ugc_mods/ / (ClusterDirectory and ShardDirectory are the values defined via -cluster and -shard respectively

In this update2

Full notes

Full Don't Starve Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition2 changes0 removals
  • Gameplay
  • Server
  • Performance
  • Fixes
addedChangesAdded a Klei Points counter and link to the Curio Cabinet
changedChangesDedicated servers will now store v2 mods in /ugc_mods/ / (ClusterDirectory and ShardDirectory are the values defined via -cluster and -shard respectively) should you wish to change this, you can add the command line argument -ugc_directory .
fixedBug FixesFixed a crash if you had a burnt container(anything that can store items) in your world.
fixedBug FixesFixed klaus sack spawning outside of winter with winters feast off.
fixedBug FixesFixed Pig Houses, Bunny Hutches, Molehills and Rabbit Holes not spawning their respective mob.
fixedBug FixesFixed a crash that could sometimes occur if you tried to modify the world generation preset when the preset mode was linked.

Changes

  • Added a Klei Points counter and link to the Curio Cabinet

  • Dedicated servers will now store v2 mods in /ugc_mods/ / (ClusterDirectory and ShardDirectory are the values defined via -cluster and -shard respectively) should you wish to change this, you can add the command line argument -ugc_directory .

Bug Fixes

  • Fixed a crash if you had a burnt container(anything that can store items) in your world.

  • Fixed klaus sack spawning outside of winter with winters feast off.

  • Fixed Pig Houses, Bunny Hutches, Molehills and Rabbit Holes not spawning their respective mob.

  • Fixed a crash that could sometimes occur if you tried to modify the world generation preset when the preset mode was linked.

  • Force enabling v2 workshop mods on dedicated servers will now work, NOTEyou shouldn’t be doing this in most cases, mods should be enabled via modoverrides.lua instead.
  • Fixed a bug causing dedicated servers to crash if SteamGameServer_Init failed.

Source

Steam News / 16 March 2021

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