Update log
Full DON'T SCREAM update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Balance
[dynamiclink href="https://store.steampowered.com/app/2692990/DONT_SCREAM_TOGETHER/"] Hi everyone.
I just wanted to post this here and keep you all updated. Right, where to start… DON’T SCREAM TOGETHER has been out for a few hours, and seeing the negative reviews has been really hard. It’s a bitter pill to swallow, and I’m not going to pretend it hasn’t hit us emotionally. Making games is such a vulnerable thing. It feels like sharing something personal, something you love, something that comes from you, and then hoping people enjoy it. We put so much love, time, testing, and care into this game. We really did try our absolute best with the resources and team size we have.
We are only five indie devs. I am not saying that as an excuse, I really hope it does not come across that way. I just want to explain where we are coming from. We tested the game over and over, especially the microphone calibration. We tried different microphones, different software setups, got help from friends and family, and on our end it was working great, like, it genuinely was. And honestly, we had so much fun playing and testing it together. We really believed in it. But when your whole game mechanic relies on a microphone, there are so many edge cases you can never fully prepare for. Every setup is different. Every mic behaves differently. There are so many variables. We did do our best, even if it might not seem like that right now.
And I am so sorry to anyone who feels disappointed or frustrated. It hurts to read that. Truthfully, I have cried over this because it means a lot to us. Anyone who knows our team knows how much passion we put into everything we make. Maybe we missed the mark here in some places. Maybe we could have explained some things better or caught more issues before launch. We are human, and we are learning.
In the end, we just wanted to offer you all a fun, simple horror experience with a cool twist using the microphone mechanic that you could enjoy with friends, at a price point we felt was fair and accessible for what the game is. And maybe we did not think everything through as clearly as we should have. The multiplayer version of DON’T SCREAM has been one of the most requested things from the community, and we made this version for you because you asked for it. We believed we could take the original idea and build something special to share with your friends. But now we are learning, the hard way, that what works great as a single-player tension experience does not always translate perfectly into multiplayer without its own challenges.
That realisation has been painful, because the intention truly came from a place of wanting to give you what you asked for. We tried to deliver something fun, something different, something you could laugh and panic through together. Even if we stumbled in the process, the heart behind it was genuine. I also want to say that I really did try my hardest to explain what this game actually is. It is not a traditional horror game with a story, missions, or complex puzzles. It is a very simple jumpscare experience with friends, and I tried my best to communicate that clearly from day one. I wrote a Before You Buy FAQ, made announcements, updated the page, and did everything I could think of to set expectations honestly, because you work hard for your money and I wanted you to know
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