Update log
Full DON'T SCREAM update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Store
- Gameplay
- UI and audio
- Events
- Performance
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Why hello there, Screamers!
It’s been a little while since our last update, and this one brings some of the most significant changes yet. We’ve listened closely to your feedback, fixed a ton of issues, and introduced new features that should make DON’T SCREAM scarier, fairer, and more replayable than ever.
DON'T SCREAM is now 25% off as part of Steam's Daily Deal. Spread the word to your friends!
https://store.steampowered.com/app/2497900/DONT_SCREAM/ Encountered bugs or have feedback? Connect with us on our Steam Forums or Discord. Thank you!
PLEASE NOTE: TRANSLATION HOTFIX INCOMING ASAP! One of the biggest additions in this update is the introduction of Symbols. The arrow marker now points you towards an unknown location in the forest, but it is up to you to search that area and find the symbols themselves. This creates clear objectives without revealing everything, and it heightens the tension, since focusing on a symbol can leave you exposed if you are not careful. Of course, it's still vital to find batteries and keep your camcorder powered!
We also made important adjustments to traps. They should be dangerous, but we know they were previously too hard to see. We added a camcorder-style glitch effect that fits the game’s look and makes traps easier to spot without removing the surprise.
Another major change is full controller support. Menus, interface, and gameplay now work cleanly on a controller, with improved icons for different controller types. If you prefer to play from the couch, the experience should feel much smoother.
We have also changed how time is shown in the game. The original HUD used an 18-minute countdown that only ticked when you moved. That countdown is gone. You now start at 15 : 46 : 37 and the HUD shows the in-game world clock, still advancing only when you move, until you reach 08:00 and escape the forest. Under the hood, it is still 18 minutes, but this presentation makes scares less predictable and the atmosphere much tenser. Taking away the countdown keeps you from waiting for the end and makes every step feel more unpredictable.
Alongside new content, we also wanted to address one of the biggest discussions from the last major update: the Hunters. Not everyone enjoyed the Hunters we introduced, so we added an option to remove them completely. This leaves the scares, batteries, and environmental traps as the core challenge. At the same time, we expanded this idea into new modes and options that give you more control over how you experience the game. Atmospheric Mode focuses on sound and mood with fewer direct scares, Chaos Mode delivers completely unpredictable frights, and custom intensity rules let you set the overall length of a playthrough. These additions give you more freedom to tailor the game to your own style of horror.
We’ll stop here, but this update goes further. Alongside these highlights, you’ll find lots of other small and big changes, fresh scares, and improvements across performance, readability, and stability. The full notes are below.
Oh, and yes, there are a lot more locations to find. I’ll just leave this one here...
PATCH NOTES
MAJOR CHANGES
Added Atmospheric Mode: Less in your face scares, more audio horrors and
Source
