DON'T SCREAM
Steam News 29 April 20242y ago

Major Update #3 | Environment Overhaul - Part 2 + 20% OFF Steam Daily Deal!

Hello, Screamers! Major Update #3 is now live! As promised in our development roadmap, we're continuing to overhaul the environments. This update includes new locations, structures, and let's just say... some strange th…

Update log

Full DON'T SCREAM update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, Screamers!

Extracted changes

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Store
addedMajor Update #3 is now live! As promised in our development roadmap, we're continuing to overhaul the environments. This update includes new locations, structures, and let's just say... some strange things! Once we're satisfied with the environmental additions, we'll focus on enhancing the finer details. Our goal is to make the forest and everything in it look realistic, weathered, and deteriorated. We want players to wonder, "Wait, what happened here?" and to keep you constantly on edge, always questioning your surroundings.
changedBefore diving into the changelog, I want to address the current quality of scares. We know they aren’t where we want them to be just yet. Please remember, we're a small team of indie developers, and DON’T SCREAM is still in early access. By purchasing our game, you're not just buying into something early; you’re actively helping us refine it before the full release. Rest assured, all aspects of our scares—including models, animations, effects, and sounds—will be significantly enhanced or reworked. We’re taking a methodical approach to our updates, with upcoming ones set to focus more on improving these scares.
changedhttps://store.steampowered.com/app/2497900/DONT_SCREAM/

Major Update #3 is now live! As promised in our development roadmap, we're continuing to overhaul the environments. This update includes new locations, structures, and let's just say... some strange things! Once we're satisfied with the environmental additions, we'll focus on enhancing the finer details. Our goal is to make the forest and everything in it look realistic, weathered, and deteriorated. We want players to wonder, "Wait, what happened here?" and to keep you constantly on edge, always questioning your surroundings.

Before diving into the changelog, I want to address the current quality of scares. We know they aren’t where we want them to be just yet. Please remember, we're a small team of indie developers, and DON’T SCREAM is still in early access. By purchasing our game, you're not just buying into something early; you’re actively helping us refine it before the full release. Rest assured, all aspects of our scares—including models, animations, effects, and sounds—will be significantly enhanced or reworked. We’re taking a methodical approach to our updates, with upcoming ones set to focus more on improving these scares.

DON'T SCREAM is now 20% off as part of Steam's Daily Deal. Spread the word to your friends!

https://store.steampowered.com/app/2497900/DONT_SCREAM/

Encountered bugs or have feedback? Connect with us on our Steam Forums or Discord. Thank you! Here’s a recap of what’s planned in our development roadmap:

DEVELOPMENT ROADMAP

  • Continue improving performance for smoother gameplay, especially optimizing for medium and high graphic settings.

  • Significantly enhance scares, focusing on models, animations, effects, and sounds, and improving the tension and buildup of each scare.

  • Introduce new objectives and more incentives to encourage exploration.

  • Add new enemies that pose a real threat to the player—soon, your own scream won’t be the only thing to fear!

  • Refine the user interface to make it more intuitive and immersive.

  • Completely redesign the sound for a more immersive auditory experience.

  • Further improve microphone calibration and implementation.

  • Enhance environmental storytelling.

  • Introduce environmental dangers.

With all that said, we hope you appreciate the direction we’re taking DON’T SCREAM. What started as a UE5 horror experiment is evolving into a richer game experience, thanks to your support. Now, without further ado, here are the patch notes!

PATCH NOTES

MAJOR CHANGES

  • Added Church environment and leading pathways

  • Added Sanatorium with extended road to Old Farm House

  • Added Cornfield behind Old Farm House

  • Added Junkyard with pathways from the Main Road and Abandoned Shack

  • Added details to Powerplant

  • Added Strange Doors in the forest that now have a purpose

  • Added many new details to the enviroments and key locations

  • Added fog and more improved lighting to many areas

  • Modified lighting and fog in Minimart

  • Modified lighting and fog in Cemetery

  • Modified Oil Freighter Wreckage scenery

  • Modified water and fog in Swamp

  • Modified Lighting in Old Farm House

  • Added retro-reflective trail markers to help players find their way to key locations

  • Added on-screen compass and location to help in finding specific locations

  • Added new battery system to force players to keep moving and exploring areas, batteries found at many key locations in the forest

  • Added new audio system to allow better control and optimisation of sounds in the world

  • Added a few new scares and improved audio on many pre-existing ones

  • Improved overall game performance, especially at higher screen resolutions

  • Improved collisions of many world props and environment areas

Source

Steam News / 29 April 2024

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