HomeGamesUpdatesPricingMethodology
Steam News24 February 20264mo ago

🛠️ Patch Notes: Demo Bug Fixes, Balance Updates, and Important Clarifications

Greetings! Following the release of our demo, we encountered a significant bug. Thanks to our community reaching out and providing detailed reports, we worked through the night to resolve the issue.

In this update1

Full notes

Full Don't Panic! It is Just Turbulence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change1 removal
  • Gameplay
  • Server
fixedGreetings!Following the release of our demo, we encountered a significant bug. Thanks to our community reaching out and providing detailed reports, we worked through the night to resolve the issue. The problem was related to the Unity Input System's auto-selection feature, which was causing conflicts for players with controllers or other peripherals connected. This has now been fixed. We have successfully identified and fixed the synchronization mismatch between the host and the client . This bug was causing connectivity issues and gameplay inconsistencies during co-op sessions. The connection is now stable and fully synced for both players.
removedGreetings!Asset Update & Clarification We have removed the 9/11 imagery that appeared on one of the in-game screens. We sincerely apologize for this oversight. As we were using a pre-made asset pack, we failed to inspect every detail as thoroughly as we should have, leading to this unfortunate situation. We understand and respect your sensitivity on this matter, and we truly apologize for the mistake.
changedGreetings!We hope you continue to enjoy the demo! To report any further issues or share your ideas about the game, please join our Discord server:

Don't Panic! It is Just Turbulence changes

fixedFollowing the release of our demo, we encountered a significant bug. Thanks to our community reaching out and providing detailed reports, we worked through the night to resolve the issue. The problem was related to the Unity Input System's auto-selection feature, which was causing conflicts for players with controllers or other peripherals connected. This has now been fixed. We have successfully identified and fixed the synchronization mismatch between the host and the client . This bug was causing connectivity issues and gameplay inconsistencies during co-op sessions. The connection is now stable and fully synced for both players.
removedAsset Update & Clarification We have removed the 9/11 imagery that appeared on one of the in-game screens. We sincerely apologize for this oversight. As we were using a pre-made asset pack, we failed to inspect every detail as thoroughly as we should have, leading to this unfortunate situation. We understand and respect your sensitivity on this matter, and we truly apologize for the mistake.
changedWe hope you continue to enjoy the demo! To report any further issues or share your ideas about the game, please join our Discord server:

Greetings!

Following the release of our demo, we encountered a significant bug. Thanks to our community reaching out and providing detailed reports, we worked through the night to resolve the issue. The problem was related to the Unity Input System's auto-selection feature, which was causing conflicts for players with controllers or other peripherals connected. This has now been fixed. We have successfully identified and fixed the synchronization mismatch between the host and the client. This bug was causing connectivity issues and gameplay inconsistencies during co-op sessions. The connection is now stable and fully synced for both players.

Furthermore, based on the suggestions from our Discord community and reviews on Steam, we have implemented several changes:

Asset Update & Clarification We have removed the 9/11 imagery that appeared on one of the in-game screens. We sincerely apologize for this oversight. As we were using a pre-made asset pack, we failed to inspect every detail as thoroughly as we should have, leading to this unfortunate situation. We understand and respect your sensitivity on this matter, and we truly apologize for the mistake.

Puzzle Timing Adjustments Another major point of feedback was the difficulty level. Many of you felt the time limits for solving puzzles were too tight. We took immediate action and have extended the timers to ensure a more enjoyable experience that aligns with your requests.

We hope you continue to enjoy the demo! To report any further issues or share your ideas about the game, please join our Discord server:

https://discord.gg/Sh8HCgJHvr

Source

Steam News / 24 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.