Full notes
Full Don't Panic update
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What changed
1 fix0 additions0 changes0 removals
- UI and audio
fixedADJUSTED: Several changes have been made to improve the ai's understanding of space, when to freeze, its ability to locate the player and a mechanism for each AI to seek out a random player every 60 seconds - ADJUSTED: The player sense frustum has been adjusted to a more limited viewing angle that closely matches the player camera - ADJUSTED: The scroll to switch equipment is now able to switch equipment even when melee weapon is out - FIXED: Bug where there was no walk animation while holding a melee weapon - FIXED: Bug where the pyramid level sfx wasn't looping - FIXED: Bug where some decals from various gates were showing in the wrong level
- ADJUSTEDSeveral changes have been made to improve the ai's understanding of space, when to freeze, its ability to locate the player and a mechanism for each AI to seek out a random player every 60 seconds - ADJUSTED: The player sense frustum has been adjusted to a more limited viewing angle that closely matches the player camera - ADJUSTED: The scroll to switch equipment is now able to switch equipment even when melee weapon is out - FIXED: Bug where there was no walk animation while holding a melee weapon - FIXED: Bug where the pyramid level sfx wasn't looping - FIXED: Bug where some decals from various gates were showing in the wrong level
Source
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