What changed
0 fixes2 additions1 change0 removals
addedJoin The Festival, Join the Fun!Don't Kill the Messenger is joining several other wonderful titles as part of the No Time To Loot Festival from Sept. 22 - Sept. 29, showcasing games about loot in all its wonderful forms and all the wonderful things that players get to do with it! We're super thankful to HumanQube Games and Sidekick Publishing for this opportunity and hope everyone enjoys the chance to find a few hidden gems that they hadn't found yet during the festival.
changedGame Update: Dungeon Flow and Chompers!Concurrent with the start of the festival, we've updated the demo of Don't Kill the Messenger with some significant gameplay updates to improve the flow of play and expand the content that players get to see. Dungeons now operate more akin to a classic Zelda dungeon where rooms lock until all enemies are defeated and then unlock after the task is completed. We've also included a few bug fixes that players had encountered so thank you all for your support in the continued development of the game!
addedGame Update: Dungeon Flow and Chompers!Beyond that, there's a new enemy in this build: the Chomper Plant. It has more health, more damage, and more general snaky hissing vibes than anything you've seen in the build before so we're excited to see how players enjoy dealing with that new challenge.
Don't Kill the Messenger changes
addedDon't Kill the Messenger is joining several other wonderful titles as part of the No Time To Loot Festival from Sept. 22 - Sept. 29, showcasing games about loot in all its wonderful forms and all the wonderful things that players get to do with it! We're super thankful to HumanQube Games and Sidekick Publishing for this opportunity and hope everyone enjoys the chance to find a few hidden gems that they hadn't found yet during the festival.
changedConcurrent with the start of the festival, we've updated the demo of Don't Kill the Messenger with some significant gameplay updates to improve the flow of play and expand the content that players get to see. Dungeons now operate more akin to a classic Zelda dungeon where rooms lock until all enemies are defeated and then unlock after the task is completed. We've also included a few bug fixes that players had encountered so thank you all for your support in the continued development of the game!
addedBeyond that, there's a new enemy in this build: the Chomper Plant. It has more health, more damage, and more general snaky hissing vibes than anything you've seen in the build before so we're excited to see how players enjoy dealing with that new challenge.
Join The Festival, Join the Fun!
Don't Kill the Messenger is joining several other wonderful titles as part of the No Time To Loot Festival from Sept. 22 - Sept. 29, showcasing games about loot in all its wonderful forms and all the wonderful things that players get to do with it! We're super thankful to HumanQube Games and Sidekick Publishing for this opportunity and hope everyone enjoys the chance to find a few hidden gems that they hadn't found yet during the festival.
Game Update: Dungeon Flow and Chompers!
Concurrent with the start of the festival, we've updated the demo of Don't Kill the Messenger with some significant gameplay updates to improve the flow of play and expand the content that players get to see. Dungeons now operate more akin to a classic Zelda dungeon where rooms lock until all enemies are defeated and then unlock after the task is completed. We've also included a few bug fixes that players had encountered so thank you all for your support in the continued development of the game!
Beyond that, there's a new enemy in this build: the Chomper Plant. It has more health, more damage, and more general snaky hissing vibes than anything you've seen in the build before so we're excited to see how players enjoy dealing with that new challenge.