Full notes
Full Don't Kill Rumble update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes0 removals
- Gameplay
addedAt first, Don’t Kill Rumble focused on pure action: running, jumping, and punching. But we knew the game deserved more. We wanted to add another layer of strategy and replayability that would make every match feel different. That desire to push the experience further led to the creation of artifacts, a concept that would change the game forever.
addedWhat element do you think adds the most depth to a game?
Don't Kill Rumble changes
addedAt first, Don’t Kill Rumble focused on pure action: running, jumping, and punching. But we knew the game deserved more. We wanted to add another layer of strategy and replayability that would make every match feel different. That desire to push the experience further led to the creation of artifacts, a concept that would change the game forever.
addedWhat element do you think adds the most depth to a game?
At first, Don’t Kill Rumble focused on pure action: running, jumping, and punching. But we knew the game deserved more. We wanted to add another layer of strategy and replayability that would make every match feel different. That desire to push the experience further led to the creation of artifacts, a concept that would change the game forever.
What element do you think adds the most depth to a game?
Source
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