Full notes
Full Don't get lost update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Don't get lost players!
What changed
- Compatibility
- UI and audio
- Gameplay
- Fixes
- Maps
Following on from the initial roadmap post, I'm pleased to be releasing the first beta update! This contains community-driven bugfixes and QOL updates. Thanks to all those who reported bugs on the discord, on github or on the community pages ːsteamhappyː
The update will be released as an opt-in beta version initially and, once determined to be stable, released into the main version. If you want to opt-in, follow the instructions below:
Changelog
UI updates
Added a UI scaling option
Made UI more readable in several places
Inspection UI now grows to content
Features
Added ability to set keybinds
Added inverted mouse option
Added automatic credit for git contributions
Added baked potato
Bugfixes
Removed player-settler collision
Fixed portal in tutorial area game freeze
Default chest placement no longer underground
Buffer chest blocks settler paths less easily
Forestry/mining spots no longer reset on choice selection
Fix infinite charcoal dupe
Already-satisfied tutorial item requirements no longer break UI
Trees in tabletop mountain biome now have wood
Fixed some items not displaying properly in trader menu
Disabled dragging of buildings into tutorial area
Using all of an equipped item no longer leaves it equipped
vSync enabled by default
Source
Changelog.gg summarizes and formats this update. How we read updates.
