Full notes
Full Don't Get Fired! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
Don't Get Fired! changes
Happy Friday! I want to start by saying a big THANK YOU! to the thousands of you that have wishlisted Don't Get Fired! recently. As a solo developer, it has been a huge motivation boost.
If you haven't yet wishlisted the full version, it's a great way to support the game's development:
Development update:
As an update on development, I'm approaching it in four distinct phases:
Core functionality
This includes everything required to mature the game's foundations. It's the important but not-so-glamorous stuff: saving/loading, key rebinding, improved Steam integrations, networking improvements, etc.
Gameplay loop (I'm currently spending a lot of my time here 👀)
This is the largest undertaking as it takes the game from a limited preview to a fully fledged and coherent experience. It includes:
📅 Calendar (more info coming soon)
❓ Daily decisions
⭐ Skill tree
🧪 Research and upgrades
🪙 Currencies
🌱 Seeded runs
🏅 XP system with unlocks
...and more!
Content
This is the really fun part, and includes:
💬 New demands
🚽 New amenities
🚨 New modules
🏢 New office sizes
↔️ New automation possibilities
⚠️ Unexpected events
🎩 Character customisation
...and more!
Polish and testing
Exactly as it sounds! I may open this up to a limited playtest audience nearer release.
Fast follows:
In order to hit the release date without delays, I may postpone some lower priority features until shortly after launch, such as:
Office redecorating
Extended character customisation
As always with solo development, exact plans are subject to change.
Future updates:
I'll be posting more regular updates and sneak peeks going forward as part of this new Fired Fridays! series, so stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
