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Steam News2 March 20264mo ago

Foundational systems are coming together. Alpha is getting closer.

Development Update – Phase 1 Progress Phase 1 of development has been focused entirely on building the foundation of Don’t Follow.

In this update1

Full notes

Full Don't Follow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Events
  • Gameplay
addedDevelopment Update – Phase 1 ProgressBefore expanding the world further or adding larger gameplay events, it was critical to ensure the core systems are stable, scalable, and built correctly from the ground up.
changedDevelopment Update – Phase 1 ProgressOver the past months, major foundational systems have been implemented and refined. This includes the core survival framework, multiplayer structure, base systems, and the underlying gameplay architecture that everything else will build upon.
changedDevelopment Update – Phase 1 ProgressThis phase wasn’t about flashy features — it was about creating a strong backbone for the game. Every future mechanic, expansion, and large-scale event depends on this groundwork being solid.

Don't Follow changes

addedBefore expanding the world further or adding larger gameplay events, it was critical to ensure the core systems are stable, scalable, and built correctly from the ground up.
changedOver the past months, major foundational systems have been implemented and refined. This includes the core survival framework, multiplayer structure, base systems, and the underlying gameplay architecture that everything else will build upon.
changedThis phase wasn’t about flashy features — it was about creating a strong backbone for the game. Every future mechanic, expansion, and large-scale event depends on this groundwork being solid.

Development Update – Phase 1 Progress

Phase 1 of development has been focused entirely on building the foundation of Don’t Follow.

Before expanding the world further or adding larger gameplay events, it was critical to ensure the core systems are stable, scalable, and built correctly from the ground up.

Over the past months, major foundational systems have been implemented and refined. This includes the core survival framework, multiplayer structure, base systems, and the underlying gameplay architecture that everything else will build upon.

This phase wasn’t about flashy features — it was about creating a strong backbone for the game. Every future mechanic, expansion, and large-scale event depends on this groundwork being solid.

I will be updating on here with more details as the game progresses in development

Source

Steam News / 2 March 2026

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