What changed
0 fixes2 additions2 changes0 removals
- Gameplay
- UI and audio
- Performance
addedReviewers have said that there needs to be more gameplay. I have taken this on board and plan to add new features in early 2021.
changedIn previous versions, you just had to move your hand and wait for the GlutBug to reach you. Now you need to actively squish the GlutBugs. Mouse: left button or Steam GamePad: Right trigger.
changedI have seen player videos where people are hammering away on their controller thinking the controls don't work. Trying to turn down corridors too early now gives an audio buzz and controls will not activate unless you turn at the right time. An audio beep will sound when you have successfully turned. If you've ever played 80s arcade classics, Dragon's Lair and Space Ace, you will get this! (This may be a temporary feature as the forthcoming "locked doors" (see below) may require this to be removed)
addedThere's a lot of backend alterations, optimization and adjustments to prepare for the new content in early 2021.
Don Flatus: Poop Hunter changes
addedReviewers have said that there needs to be more gameplay. I have taken this on board and plan to add new features in early 2021.
changedIn previous versions, you just had to move your hand and wait for the GlutBug to reach you. Now you need to actively squish the GlutBugs. Mouse: left button or Steam GamePad: Right trigger.
changedI have seen player videos where people are hammering away on their controller thinking the controls don't work. Trying to turn down corridors too early now gives an audio buzz and controls will not activate unless you turn at the right time. An audio beep will sound when you have successfully turned. If you've ever played 80s arcade classics, Dragon's Lair and Space Ace, you will get this! (This may be a temporary feature as the forthcoming "locked doors" (see below) may require this to be removed)
addedThere's a lot of backend alterations, optimization and adjustments to prepare for the new content in early 2021.
Reviewers have said that there needs to be more gameplay. I have taken this on board and plan to add new features in early 2021.
In previous versions, you just had to move your hand and wait for the GlutBug to reach you. Now you need to actively squish the GlutBugs. Mouse: left button or Steam GamePad: Right trigger.
I have seen player videos where people are hammering away on their controller thinking the controls don't work. Trying to turn down corridors too early now gives an audio buzz and controls will not activate unless you turn at the right time. An audio beep will sound when you have successfully turned. If you've ever played 80s arcade classics, Dragon's Lair and Space Ace, you will get this! (This may be a temporary feature as the forthcoming "locked doors" (see below) may require this to be removed)
GlutGugs now bounce. This is a part of a future update.
There's a lot of backend alterations, optimization and adjustments to prepare for the new content in early 2021.
Graphics are now sharper on screens that are not 16:9 (eg. Macbooks)
Forthcoming Features for 2021
Doors will be locked and will need to be unlocked with a control panel. Mission control will give directions to oxygen tanks Multiple crystals will need to be found to complete a puzzle at the end of the level
If you have anything you would like to see, please get in touch.