What changed
0 fixes0 additions1 change0 removals
changedThis update was quite a bit of work, but I'm sure you'll enjoy it. Game performance should be way better. A new map was also added and some extra fun stuff. Be sure to provide feedback! Changelog: Updated to Unity 5.4 for performance reasons - Started from scratch again, this took me hours Now using Valve's "The Lab renderer" for Adaptive quality and a bunch of extra performance! Had to remove the light you can drag around because of the new renderer (it's worth it!) Game no longer shows your HMD on the cameras. This will be re-added soon When scaling the world, menu & color picker distance now stays correct When scaling the world, your "ghost" domino on the right controller will now be the correct size Changed Main Menu domino sizes and spawn amounts Changed Main Menu mechanics Added new map! (forest island) - WIP, more maps will come Objects now get deleted properly when they go out of bounds Better game pause method. Objects will pause, but you can still interact with them while the main menu is open if you want or teleport Fixed a few bugs that could crash the game Added a way to go back to the main menu from the ingame menu WIP - Objective mode. Something for the next update... :) Added Timescale slider to ingame menu - Slooowwwmoooo fun! Added background to ingame menu for better readability Updated VRTK to the newest version (allows better grab features, pointers, etc.) Changed menu on left controller to use haptic feedback and 3 buttons - Big thanks to Kenney for the nice low poly models!
Domino VR changes
changedThis update was quite a bit of work, but I'm sure you'll enjoy it. Game performance should be way better. A new map was also added and some extra fun stuff. Be sure to provide feedback! Changelog: Updated to Unity 5.4 for performance reasons - Started from scratch again, this took me hours Now using Valve's "The Lab renderer" for Adaptive quality and a bunch of extra performance! Had to remove the light you can drag around because of the new renderer (it's worth it!) Game no longer shows your HMD on the cameras. This will be re-added soon When scaling the world, menu & color picker distance now stays correct When scaling the world, your "ghost" domino on the right controller will now be the correct size Changed Main Menu domino sizes and spawn amounts Changed Main Menu mechanics Added new map! (forest island) - WIP, more maps will come Objects now get deleted properly when they go out of bounds Better game pause method. Objects will pause, but you can still interact with them while the main menu is open if you want or teleport Fixed a few bugs that could crash the game Added a way to go back to the main menu from the ingame menu WIP - Objective mode. Something for the next update... :) Added Timescale slider to ingame menu - Slooowwwmoooo fun! Added background to ingame menu for better readability Updated VRTK to the newest version (allows better grab features, pointers, etc.) Changed menu on left controller to use haptic feedback and 3 buttons - Big thanks to Kenney for the nice low poly models!
This update was quite a bit of work, but I'm sure you'll enjoy it. Game performance should be way better. A new map was also added and some extra fun stuff. Be sure to provide feedback! Changelog: Updated to Unity 5.4 for performance reasons - Started from scratch again, this took me hours Now using Valve's "The Lab renderer" for Adaptive quality and a bunch of extra performance! Had to remove the light you can drag around because of the new renderer (it's worth it!) Game no longer shows your HMD on the cameras. This will be re-added soon When scaling the world, menu & color picker distance now stays correct When scaling the world, your "ghost" domino on the right controller will now be the correct size Changed Main Menu domino sizes and spawn amounts Changed Main Menu mechanics Added new map! (forest island) - WIP, more maps will come Objects now get deleted properly when they go out of bounds Better game pause method. Objects will pause, but you can still interact with them while the main menu is open if you want or teleport Fixed a few bugs that could crash the game Added a way to go back to the main menu from the ingame menu WIP - Objective mode. Something for the next update... :) Added Timescale slider to ingame menu - Slooowwwmoooo fun! Added background to ingame menu for better readability Updated VRTK to the newest version (allows better grab features, pointers, etc.) Changed menu on left controller to use haptic feedback and 3 buttons - Big thanks to Kenney for the nice low poly models!