Full notes
Full Dominions 5 - Warriors of the Faith update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Fixes
- Gameplay
- Security
- Maps
- Performance
Dominions 5 - Warriors of the Faith changes
This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.
General
Aiming overcompensated for fast units, fixed.
Wishing for non unique items didn't work properly
Communions did not boost spell ranges properly
Iron Darts and some other spells/missiles were not properly affected by shields
A unit can now have more simultaneous effects on it (to prevent communion exploit)
Fix for hit areas when clicking on sprites
Settings window can be closed by the return key
Could use some army formation setup shortcuts when it shouldn't be possible
Desert vegetation bug fix
Problem with specstart in map file fixed
Ongoing construct palisade orders are removed when finding a fort in a site
Fix for restore recruitment queues
Cataclysm warning event now occurs one turn earlier
Fix for Ind hidden dominion exploit
Stability improvement
Stat & typo fixes
Modding
Scripted random events now resolved in random province order
req_maxdominion now works for negative values too
Documentation fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
