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Steam News9 December 20205y ago

Dominions 5.51

This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now.

Full notes

Full Dominions 5 - Warriors of the Faith update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition6 changes1 removal
  • Events
  • Fixes
  • Gameplay
  • Security
  • Maps
  • Performance
changedThis is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.
fixedAiming overcompensated for fast units, fixed.
changedCommunions did not boost spell ranges properly
changedIron Darts and some other spells/missiles were not properly affected by shields
addedA unit can now have more simultaneous effects on it (to prevent communion exploit)
fixedFix for hit areas when clicking on sprites

Dominions 5 - Warriors of the Faith changes

changedThis is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.
fixedAiming overcompensated for fast units, fixed.
changedCommunions did not boost spell ranges properly
changedIron Darts and some other spells/missiles were not properly affected by shields
addedA unit can now have more simultaneous effects on it (to prevent communion exploit)

This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.

General

  • Aiming overcompensated for fast units, fixed.

  • Wishing for non unique items didn't work properly

  • Communions did not boost spell ranges properly

  • Iron Darts and some other spells/missiles were not properly affected by shields

  • A unit can now have more simultaneous effects on it (to prevent communion exploit)

  • Fix for hit areas when clicking on sprites

  • Settings window can be closed by the return key

  • Could use some army formation setup shortcuts when it shouldn't be possible

  • Desert vegetation bug fix

  • Problem with specstart in map file fixed

  • Ongoing construct palisade orders are removed when finding a fort in a site

  • Fix for restore recruitment queues

  • Cataclysm warning event now occurs one turn earlier

  • Fix for Ind hidden dominion exploit

  • Stability improvement

  • Stat & typo fixes

Modding

  • Scripted random events now resolved in random province order

  • req_maxdominion now works for negative values too

  • Documentation fixes

Source

Steam News / 9 December 2020

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