Full notes
Full Dominions 5 - Warriors of the Faith update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
Dominions 5 - Warriors of the Faith changes
This update makes battle replays more consistent when upgrading Dominions or any of the mods used. It will help in future upgrades (to version 5.48+) and when upgrading mods during ongoing games. There are also major balance changes to Mekone and a whole lot of new minor features, bug fixes and mod commands.
General
Battle replays less affected by upgrade to new version of Dominions or Mods
Scoregraph flashes when you keep mouse over nation flag
Shadow no longer leaves ground when a flier takes off
Ind's hiding dominions now works better with custom named provinces
Fix bug with Ind's dominion hiding effect
The Eyes of God is no longer affected by Ind's dominions hiding
Niefelheim could get duplicated greyed out giants in recruitment list
Salt could affect non-salt-vulnerable targets, fixed
Fix for cataclysm horror battles
Wrong province info was shown after Game Over
Bone Grinding cripple effect was incorrect
Icon for curse bestower
Gifts from Heaven cannot be cast in a cave province
Meteor Shower cannot be cast in a cave province
Perpetual Storm from summoning the four dwarves didn't work correctly
Storms no longer affect caves
Magic Resistance bless gained from Thrones no longer capped at 18
Battle sound effects lower volume at increased speeds
MA Caelum Citadel of Frozen Crystal now spreads cold
Summon Ghulah cost 23 -> 31
Host "Update Scoregraphs" part is now a lot faster
Magic Weapon bless didn't affect missiles
Unit recruitment wasn't always reset properly when province was conquered
Damaged helmets never got repaired
Stat bonuses from larger now stack with other enlargements
More sacred commanders can now be affected by the unaging bless
Random map mountains were not draw on large maps with much mountains
--nouseolddata switch (disable Battle Replays not being affected by upgrades)
Fix for map not adjusting to window size properly
Kurgi will now also destroy thrones while besieging a fort
Fix for Maker of Ruins fort destruction ability
Fix for monthly casting of multiple Voice of Tiamats
Host crash bug fixed
Reduced memory usage
Stat and typo fixes
Mekone
Archon slow to recruit, recruit everywhere, cost increased to 305
Geronte and Ephor slightly cheaper
Polemarch is slightly younger
Gigantomachia reduces price for giants by 10
Gigantomachia Dominion conflict bonus +2 -> +3
Gigantomachia easier to cast 5/4 -> 4/4
Blessing of the God Slayer now blesses the commander properly
Gigante reclimit increased by +1
Modding
New event commands: #req_worlditem, #req_noworlditem
New nation commands: #minprison, #maxprison
New monster commands: #maxprison, #enchrebate10, #enchrebate20, #montagweight, #appetite
New monster/item mod commands: #shapechance
New event commands: #req_godisnotmnr, #req_mincorpses, #req_maxcorpses
#natcom and #natmon didn't work with monster names
#drawsize wasn't shown correctly in some places
Can now use multiple #req_targpath1 etc. for a single event
Source
Changelog.gg summarizes and formats this update. How we read updates.
