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Steam News3 November 20258mo ago

v0.1.3: Save System & Weapons Scaling Fix

Hey everyone! We're back with another small update to give you something to chew on while while we're cooking up the engraving overhaul. Key here is more of a technical change to the way save systems work.

In this update3

Full notes

Full Domain of Hallucination update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! We're back with another small update to give you something to chew on while while we're cooking up the engraving overhaul.

What changed

4 fixes2 additions1 change1 removal
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • UI and audio
removedAlso, on a more gameplay-focused note, now all weapons are impacted by all stats. That means no longer needing to slot all your Penetration into Magic Shot, because the other weapons also benefit from it as well. (Although, with the big change to the engraving system coming up, those strategies might change fundamentally soon ;) )
addedChangesAdded ability to add multiple save files on a single account
changedChangesAll engraving attributes now affect all weapons in the game Flame Orb: Penetration spawns small additional flames on hit Flame Orb: Fire Rate now affects rotation speed Boomerang: Projectiles now need Penetration to pierce enemies Boomerang: Attack Count now affects amount of projectiles
addedChangesAdded Credits in-game
fixedBug FixesFixed players getting stuck in the tree inside of the boss arena
fixedBug FixesFixed screen flicker when enemies spawn while delirious

Domain of Hallucination changes

removedAlso, on a more gameplay-focused note, now all weapons are impacted by all stats. That means no longer needing to slot all your Penetration into Magic Shot, because the other weapons also benefit from it as well. (Although, with the big change to the engraving system coming up, those strategies might change fundamentally soon ;) )
addedAdded ability to add multiple save files on a single account
changedAll engraving attributes now affect all weapons in the game Flame Orb: Penetration spawns small additional flames on hit Flame Orb: Fire Rate now affects rotation speed Boomerang: Projectiles now need Penetration to pierce enemies Boomerang: Attack Count now affects amount of projectiles
addedAdded Credits in-game
fixedFixed players getting stuck in the tree inside of the boss arena

Key here is more of a technical change to the way save systems work. We've switched to a system powered by Steam Stats before launch, but we later realized some issues regarding having to be always online to play the game. So, Marcel got to work & rewrote the entire system again to run locally. Say thank you to Marcel.

Also, on a more gameplay-focused note, now all weapons are impacted by all stats. That means no longer needing to slot all your Penetration into Magic Shot, because the other weapons also benefit from it as well. (Although, with the big change to the engraving system coming up, those strategies might change fundamentally soon ;) )

Take care & have a good one! Jonas Wiesli Team Quintuple-A

Patch Notes

Changes

  • Decoupled save system from Steam

  • Added ability to add multiple save files on a single account

  • All engraving attributes now affect all weapons in the game

    • Flame Orb: Penetration spawns small additional flames on hit

    • Flame Orb: Fire Rate now affects rotation speed

    • Boomerang: Projectiles now need Penetration to pierce enemies

    • Boomerang: Attack Count now affects amount of projectiles

  • Added Credits in-game

Bug Fixes

  • Fixed players getting stuck in the tree inside of the boss arena

  • Fixed screen flicker when enemies spawn while delirious

  • Fixed starting tiles counting towards achievement progress

  • Fixed some buttons not having audio

Source

Steam News / 3 November 2025

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