HomeGamesUpdatesPricingMethodology
Steam News28 August 20169y ago

The Single Player Update

I've been reading feedback and made some major changes to the single player portion of the game. I hope you enjoy and let me know what you think in the discussion boards.

Full notes

Full Domain Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedMusicSingle player levels now have music! Upbeat and tailored to each them to compliment the faster game play.
addedFaster Game PlayWe've gone from 40 rounds down to 30 rounds but there's so much more to kill. Mini bosses almost every 3 rounds instead of 5, 3 major bosses instead of 2, and some new units thrown in between!
changedPersistent UpgradesEvery major boss kill grants you a different kind of upgrade point! In the main menu you can spend these points on extra lives, extra cash, bounty rewards, permanent damage upgrades, range, rate of fire, and more! These points do not carry into multi player.
addedNew Upgrade TreeI've tossed the old in-level upgrade tree in favor for something more fun. Love the Tesla Tower? You can now have up to 8 targets! Acid towers can now tick up to 160% faster! Upgrades are now only capped by the amount of bosses on a map.
changedRandom Enemy BuffsSometimes it's just luck of the draw. Every round could buff enemies in a unique way. They could move faster, be more resistant to damage, or resistant to an element type. Good luck going all in on one tower!

I've been reading feedback and made some major changes to the single player portion of the game. I hope you enjoy and let me know what you think in the discussion boards. The single player update has been

Music

Single player levels now have music! Upbeat and tailored to each them to compliment the faster game play.

Faster Game Play

We've gone from 40 rounds down to 30 rounds but there's so much more to kill. Mini bosses almost every 3 rounds instead of 5, 3 major bosses instead of 2, and some new units thrown in between!

Persistent Upgrades

Every major boss kill grants you a different kind of upgrade point! In the main menu you can spend these points on extra lives, extra cash, bounty rewards, permanent damage upgrades, range, rate of fire, and more! These points do not carry into multi player.

New Upgrade Tree

I've tossed the old in-level upgrade tree in favor for something more fun. Love the Tesla Tower? You can now have up to 8 targets! Acid towers can now tick up to 160% faster! Upgrades are now only capped by the amount of bosses on a map.

Random Enemy Buffs

Sometimes it's just luck of the draw. Every round could buff enemies in a unique way. They could move faster, be more resistant to damage, or resistant to an element type. Good luck going all in on one tower!

Source

Steam News / 28 August 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.