Full notes
Full DOGWALK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
DOGWALK changes
On Friday the team at Blender Studio was proud & excited to finally share DOGWALK with everyone. And the response has been truly breathtaking! Thank you all so much for playing and responding so positively :3
Our Launch Party
We did a live stream for the launch with a Q&A. Check it out if you haven't seen it. And thanks to everyone who joined!
[dynamiclink href="https://www.youtube.com/watch?v=7eRlX4b3HEU"]
What's Next
We're already working on getting a patch out to fix various issues. There were plenty of bugs still in the game that we didn't get ironed out in time for the release (and new discoveries through the gameplay you shared online).
In case you have any issues or bugs, post about it over on the Community Hub:
More Making-Of Content
We're also busy writing more about how the game was made on our website. A new article on how we used Blender in combination with Godot is live now.
Thank you all so much. Happy dog-walking!
Source
Changelog.gg summarizes and formats this update. How we read updates.
