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Steam News24 May 201610y ago

Update May 24th, 2016 - Informed Decisions Update

Road to Dog Sled Saga 1.0 This is the fourth of several upcoming updates themed around major changes to the game.

Full notes

Full Dog Sled Saga update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Performance
changedRoad to Dog Sled Saga 1.0This is the fourth of several upcoming updates themed around major changes to the game. We've mapped out the rest of the game's development looking towards exiting Early Access and releasing our mobile versions. We'd love your feedback as we go! Keep your eyes open for the rest of the final stretch. View this update on our website Previously: 3) Sponsorship Update 2) Operating Cost Update 1) Dog Dynamics Update
addedMajor changesPre-race screen changes New topic boxes on dog columns Group scrolling for easy comparison Extra info popups upon clicking topic boxes Access to full dog detail cards by clicking a dog's name Swap in off-duty dogs by clicking the top of a dog card, instead of backing out of the screen Improved polish and animations
fixedMajor changesSkill triggering reworked Fixed some mistakes in the skill system so they trigger at the intended frequency per skill level
changedMajor changesLighting technical changes Should improve loading times between some screens Allows for real time lighting scheme changes (coming soon!)
changedMajor changesImproved loading times Loading time at launch greatly reduced Loading on lighting scheme changes reduced (see above)
changedMajor changesMinor bug fixes and improvements

Dog Sled Saga changes

changedThis is the fourth of several upcoming updates themed around major changes to the game. We've mapped out the rest of the game's development looking towards exiting Early Access and releasing our mobile versions. We'd love your feedback as we go! Keep your eyes open for the rest of the final stretch. View this update on our website Previously: 3) Sponsorship Update 2) Operating Cost Update 1) Dog Dynamics Update
addedPre-race screen changes New topic boxes on dog columns Group scrolling for easy comparison Extra info popups upon clicking topic boxes Access to full dog detail cards by clicking a dog's name Swap in off-duty dogs by clicking the top of a dog card, instead of backing out of the screen Improved polish and animations
fixedSkill triggering reworked Fixed some mistakes in the skill system so they trigger at the intended frequency per skill level
changedLighting technical changes Should improve loading times between some screens Allows for real time lighting scheme changes (coming soon!)
changedImproved loading times Loading time at launch greatly reduced Loading on lighting scheme changes reduced (see above)

Road to Dog Sled Saga 1.0

This is the fourth of several upcoming updates themed around major changes to the game. We've mapped out the rest of the game's development looking towards exiting Early Access and releasing our mobile versions. We'd love your feedback as we go! Keep your eyes open for the rest of the final stretch. View this update on our website Previously: 3) Sponsorship Update 2) Operating Cost Update 1) Dog Dynamics Update

Major changes

This update is all about giving you better information about your team before you make decisions, and after the consequences of your decisions have occurred. We don't want you to need to jump in and out of different menu screens to answer the questions you might have about your situation in the game.

  • Kennel Screen menu flow

    • Fewer resets of kennel screen (when you leave and come back it will be as you left it)

  • Pre-race screen changes

    • New topic boxes on dog columns

      • Group scrolling for easy comparison

      • Extra info popups upon clicking topic boxes

    • Access to full dog detail cards by clicking a dog's name

    • Swap in off-duty dogs by clicking the top of a dog card, instead of backing out of the screen

    • Improved polish and animations

  • Post-race screen

    • Shows stat changes resulting from a race for each dog

    • Animations per dog followed by overview array

  • Skill triggering reworked

    • Fixed some mistakes in the skill system so they trigger at the intended frequency per skill level

  • Lighting technical changes

    • Should improve loading times between some screens

    • Allows for real time lighting scheme changes (coming soon!)

  • Improved loading times

    • Loading time at launch greatly reduced

    • Loading on lighting scheme changes reduced (see above)

  • Minor bug fixes and improvements

While this update is about improving and clarifying what's already in the game, the next ones are going to be more about new features. Keep an eye out! Let us know in the comments, forums, Twitter, or Facebook if you have any feedback on this update. - Dan and Lisa

Source

Steam News / 24 May 2016

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